.int csqcmodel_modelflags;
.int csqcmodel_traileffect;
+.bool csqcmodel_isdead; // used by shownames and miscfunctions (entcs_IsDead) to know when a player is dead
+
+.int isplayermodel;
+
void CSQCModel_Effects_Apply(entity this);
void CSQCModel_Hook_PreDraw(entity this, bool isplayer);