]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/csqcmodel_hooks.qc
Purge autocvars.qh from the client-side codebase, cvars are defined in the headers...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / csqcmodel_hooks.qc
index 82b045801429a2f750c2513db28fa0b148d552b8..e5f00f9460af6bc5edccb584b429f683c83e0521 100644 (file)
@@ -1,20 +1,17 @@
 #include "csqcmodel_hooks.qh"
-#include "autocvars.qh"
-#include "main.qh"
-#include "miscfunctions.qh"
+
 #include <client/mutators/_mod.qh>
-#include <client/main.qh>
-#include "player_skeleton.qh"
-#include "weapons/projectile.qh"
+#include <client/player_skeleton.qh>
+#include <client/weapons/projectile.qh>
 #include <common/animdecide.qh>
+#include <common/effects/all.inc>
+#include <common/effects/all.qh>
 #include <common/ent_cs.qh>
 #include <common/gamemodes/_mod.qh>
 #include <common/mapinfo.qh>
 #include <common/physics/movetypes/movetypes.qh>
 #include <common/physics/player.qh>
 #include <common/viewloc.qh>
-#include <common/effects/all.qh>
-#include <common/effects/all.inc>
 #include <lib/csqcmodel/cl_model.qh>
 #include <lib/csqcmodel/cl_player.qh>
 #include <lib/csqcmodel/interpolate.qh>
@@ -425,7 +422,7 @@ void CSQCModel_AutoTagIndex_Apply(entity this)
                }
 
                // recursive predraw call to fix issues with forcemodels and LOD if bone indexes mismatch
-               if(this.tag_entity.classname == "csqcmodel")
+               if(this.tag_entity.classname == "ENT_CLIENT_MODEL")
                {
                        CSQCModel_Hook_PreDraw(this.tag_entity, (this.tag_entity.isplayermodel & ISPLAYER_CLIENT));
                }
@@ -677,6 +674,8 @@ void CSQCModel_Hook_PreDraw(entity this, bool isplayer)
                                tracebox(this.origin + '0 0 1', this.mins, this.maxs, this.origin - '0 0 4', MOVE_NORMAL, this);
                                if(trace_startsolid || trace_fraction < 1)
                                        onground = 1;
+                               // predicted clients handle smoothing in the prediction code
+                               this.origin = CSQCModel_ApplyStairSmoothing(this, onground, this.origin);
                        }
                        animdecide_load_if_needed(this);
                        animdecide_setimplicitstate(this, onground);