// GLOWMOD AND DEATH FADING
if(self.colormap > 0)
- self.glowmod = colormapPaletteColor(((self.colormap >= 1024) ? self.colormap : stof(getplayerkeyvalue(self.colormap - 1, "colors"))) & 0x0F, TRUE) * 2;
+ self.glowmod = colormapPaletteColor(((self.colormap >= 1024) ? self.colormap : stof(getplayerkeyvalue(self.colormap - 1, "colors"))) & 0x0F, true) * 2;
else
self.glowmod = '1 1 1';
onground = 1;
self.anim_prev_pmove_flags = self.pmove_flags;
if(self.pmove_flags & PMF_DUCKED)
- animdecide_setstate(self, self.anim_state | ANIMSTATE_DUCK, FALSE);
+ animdecide_setstate(self, self.anim_state | ANIMSTATE_DUCK, false);
else if(self.anim_state & ANIMSTATE_DUCK)
- animdecide_setstate(self, self.anim_state - ANIMSTATE_DUCK, FALSE);
+ animdecide_setstate(self, self.anim_state - ANIMSTATE_DUCK, false);
}
else
{
self.frame1time = self.anim_frame1time;
self.frame2 = self.anim_frame2;
self.frame2time = self.anim_frame2time;
- CSQCModel_InterpolateAnimation_2To4_Note(sf | CSQCMODEL_PROPERTY_LERPFRAC, FALSE);
+ CSQCModel_InterpolateAnimation_2To4_Note(sf | CSQCMODEL_PROPERTY_LERPFRAC, false);
CSQCModel_InterpolateAnimation_2To4_Do();
if(doblend)
{