// which one is ALWAYS good?
if (!forceplayermodels_goodmodel)
{
- entity e;
- e = spawn();
+ entity e = spawn();
precache_model(cvar_defstring("_cl_playermodel"));
_setmodel(e, cvar_defstring("_cl_playermodel"));
forceplayermodels_goodmodel = e.model;
forceplayermodels_attempted = 1;
// only if this failed, find it out on our own
- entity e;
- e = spawn();
+ entity e = spawn();
_setmodel(e, autocvar__cl_playermodel); // this is harmless, see below
forceplayermodels_modelisgoodmodel = fexists(e.model);
forceplayermodels_model = e.model;
if(autocvar_cl_forcemyplayermodel != "" && autocvar_cl_forcemyplayermodel != forceplayermodels_mymodel)
{
- entity e;
- e = spawn();
+ entity e = spawn();
_setmodel(e, autocvar_cl_forcemyplayermodel); // this is harmless, see below
forceplayermodels_myisgoodmodel = fexists(e.model);
forceplayermodels_mymodel = e.model;