if(self.isplayermodel) // this checks if it's a player MODEL!
{
- CSQCPlayer_ModelAppearance_Apply(self.entnum == player_localnum + 1);
- CSQCPlayer_LOD_Apply();
+ if(isplayer)
+ {
+ CSQCPlayer_ModelAppearance_Apply(self.entnum == player_localnum + 1);
+ CSQCPlayer_LOD_Apply();
+ }
+
if(!isplayer)
{
skeleton_loadinfo(self);