boxparticles(particleeffectnum(EFFECT_EF_FLAME), this, this.absmin, this.absmax, this.velocity, this.velocity, bound(0, frametime, 0.1), 0);
//pointparticles(EFFECT_EF_FLAME, this.origin, '0 0 0', bound(0, frametime, 0.1));
}
+ if(eff & EF_SHOCK)
+ {
+ boxparticles(particleeffectnum(EFFECT_ARC_LIGHTNING), this, this.absmin, this.absmax, '0 0 0', '0 0 0', bound(0, frametime, 0.1), 0);
+ //pointparticles(EFFECT_ARC_LIGHTNING, this.origin, '0 0 0', bound(0, frametime, 0.1));
+ }
if(eff & EF_STARDUST)
{
boxparticles(particleeffectnum(EFFECT_EF_STARDUST), this, this.absmin, this.absmax, this.velocity, this.velocity, bound(0, frametime, 0.1), 0);