float forcecolor_friend = 0;
float forcecolor_enemy = 0;
float teams_count = 0;
- float my_colors = 1024 + autocvar__cl_color;
entity tm;
for(tm = teams.sort_next; tm; tm = tm.sort_next)
if(autocvar_cl_forcemyplayercolors)
forcecolor_friend = 1024 + autocvar_cl_forcemyplayercolors;
if(autocvar_cl_forceplayercolors && teams_count == 2)
- forcecolor_enemy = 1024 + my_colors;
+ forcecolor_enemy = 1024 + autocvar__cl_color;
if(forcecolor_enemy && !forcecolor_friend)
{