#include "weapons/projectile.qh"
#include <common/animdecide.qh>
#include <common/ent_cs.qh>
+#include <common/gamemodes/_mod.qh>
+#include <common/mapinfo.qh>
#include <common/physics/movetypes/movetypes.qh>
#include <common/viewloc.qh>
#include <common/effects/all.qh>
if(autocvar_cl_forcemyplayercolors)
forcecolor_friend = 1024 + autocvar_cl_forcemyplayercolors;
- if(autocvar_cl_forceplayercolors == 2 && team_count == 2)
+ if((autocvar_cl_forceplayercolors == 2 && team_count == 2)
+ || (autocvar_cl_forceplayercolors == 3 && IS_GAMETYPE(DUEL)))
forcecolor_enemy = 1024 + autocvar__cl_color;
if(forcecolor_enemy && !forcecolor_friend)