]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/csqcmodel_hooks.qc
Merge branch 'master' of git://nl.git.xonotic.org/xonotic/xonotic-data.pk3dir
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / csqcmodel_hooks.qc
index 2cda005ce8ea51c1602db4ca7dfa9722751f4232..009e7e7e4cc46d96de0e5f1c9fd1e176014745c8 100644 (file)
@@ -14,6 +14,9 @@ void CSQCPlayer_LOD_Apply(void)
                string modelname = self.model;
                string s;
 
+               vector mi = self.mins;
+               vector ma = self.maxs;
+
                // set modelindex
                self.lodmodelindex0 = self.modelindex;
                self.lodmodelindex1 = self.modelindex;
@@ -39,6 +42,7 @@ void CSQCPlayer_LOD_Apply(void)
                }
 
                setmodel(self, modelname); // make everything normal again
+               setsize(self, mi, ma);
        }
 
        // apply LOD
@@ -129,12 +133,15 @@ void CSQCPlayer_ForceModel_Apply(float islocalplayer)
        {
                if(islocalplayer)
                {
-                       // trust server's idea of "own player model"
-                       forceplayermodels_modelisgoodmodel = self.forceplayermodels_isgoodmodel;
-                       forceplayermodels_model = self.forceplayermodels_savemodel;
-                       forceplayermodels_modelindex = self.forceplayermodels_savemodelindex;
-                       forceplayermodels_skin = self.forceplayermodels_saveskin;
-                       forceplayermodels_attempted = 1;
+                       if(!isdemo()) // this is mainly cheat protection; not needed for demos
+                       {
+                               // trust server's idea of "own player model"
+                               forceplayermodels_modelisgoodmodel = self.forceplayermodels_isgoodmodel;
+                               forceplayermodels_model = self.forceplayermodels_savemodel;
+                               forceplayermodels_modelindex = self.forceplayermodels_savemodelindex;
+                               forceplayermodels_skin = self.forceplayermodels_saveskin;
+                               forceplayermodels_attempted = 1;
+                       }
                }
        }
 
@@ -287,6 +294,7 @@ void CSQCModel_AutoTagIndex_Apply(void)
                }
 
                // recursive predraw call to fix issues with forcemodels and LOD if bone indexes mismatch
+               if(self.tag_entity.classname == "csqcmodel")
                {
                        entity oldself = self;
                        self = self.tag_entity;
@@ -319,7 +327,7 @@ void CSQCModel_AutoTagIndex_Apply(void)
                                                        dprint("h_ model lacks weapon attachment, but v_ model is attached to it\n");
                                                }
                                        }
-                                       else
+                                       else if(self.tag_entity.isplayermodel)
                                        {
                                                self.tag_index = gettagindex(self.tag_entity, "weapon");
                                                if(!self.tag_index)
@@ -517,7 +525,7 @@ void CSQCModel_Hook_PreUpdate(float isnew, float isplayer, float islocalplayer)
 void CSQCModel_Hook_PostUpdate(float isnew, float isplayer, float islocalplayer)
 {
        // is it a player model? (shared state)
-       self.isplayermodel = (substring(self.model, 0, 14) == "models/player/");
+       self.isplayermodel = (substring(self.model, 0, 14) == "models/player/" || substring(self.model, 0, 17) == "models/ok_player/");
 
        // save values set by server
        if(self.isplayermodel)