// player "pops in"
if(isnew)
{
-#define FIX_FRAMETIME(f,ft) MACRO_BEGIN { \
+#define FIX_FRAMETIME(f,ft) MACRO_BEGIN \
if(IS_DEAD_FRAME(this.f) && this.ft != 0 && this.death_time != 0) \
this.ft = this.death_time; \
-} MACRO_END
+MACRO_END
FIX_FRAMETIME(frame, frame1time);
FIX_FRAMETIME(frame2, frame2time);
#ifdef CSQCMODEL_HAVE_TWO_FRAMES