-const entity NULL = world;
+#define NULL world
// Mask Constants (set .drawmask on entities; use R_AddEntities to add all entities based on mask)
const float MASK_ENGINE = 1;
const float STAT_TIMELIMIT = 236;
const float STAT_MOVEVARS_GRAVITY = 242;
-// Sound Constants
-//const float CHAN_AUTO = 0;
-//const float CHAN_WEAPON = 1;
-//const float CHAN_VOICE = 2;
-//const float CHAN_ITEM = 3;
-//const float CHAN_BODY = 4;
-
-//const float ATTN_NONE = 0;
-//const float ATTN_NORM = 1;
-//const float ATTN_IDLE = 2;
-//const float ATTN_STATIC = 3;
-
// Quake-style Point Contents
const float CONTENT_EMPTY = -1;
const float CONTENT_SOLID = -2;