-#define world world
-
// Mask Constants (set .drawmask on entities; use R_AddEntities to add all entities based on mask)
const float MASK_ENGINE = 1;
const float MASK_ENGINEVIEWMODELS = 2;
const float VF_CL_VIEWANGLES_Y = 35; //(float)
const float VF_CL_VIEWANGLES_Z = 36; //(float)
-// Server Autosent Stat Constants
-const float STAT_HEALTH = 0;
-const float STAT_WEAPONMODEL = 2;
-const float STAT_AMMO = 3;
-const float STAT_ARMOR = 4;
-const float STAT_WEAPONFRAME = 5;
-const float STAT_SHELLS = 6;
-const float STAT_NAILS = 7;
-const float STAT_ROCKETS = 8;
-const float STAT_CELLS = 9;
-const float STAT_ACTIVEWEAPON = 10;
-const float STAT_TOTALSECRETS = 11;
-const float STAT_TOTALMONSTERS = 12;
-const float STAT_SECRETS = 13;
-const float STAT_MONSTERS = 14;
-const float STAT_ITEMS = 15;
-const float STAT_VIEWHEIGHT = 16;
-const float STAT_MOVEVARS_TICRATE = 240;
-const float STAT_MOVEVARS_TIMESCALE = 241;
-const float STAT_FRAGLIMIT = 235;
-const float STAT_TIMELIMIT = 236;
-const float STAT_MOVEVARS_GRAVITY = 242;
-
// Quake-style Point Contents
const float CONTENT_EMPTY = -1;
const float CONTENT_SOLID = -2;
const float CONTENT_LAVA = -5;
const float CONTENT_SKY = -6;
-// Boolean Constants
-const float true = 1;
-const float false = 0;
-const float TRUE = 1;
-const float FALSE = 0;
-
// Vector / Hull Constants
const vector VEC_1 = '1 1 1';
const vector VEC_0 = '0 0 0';
const float BUTTON_15 = 131072;
const float BUTTON_16 = 262144;
-#define SOLID_NOT 0 // no interaction with other objects
-#define SOLID_TRIGGER 1 // touch on edge, but not blocking
-#define SOLID_BBOX 2 // touch on edge, block
-#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
-#define SOLID_BSP 4 // bsp clip, touch on edge, block
-#define SOLID_CORPSE 5 // same as SOLID_BBOX, except it behaves as SOLID_NOT against SOLID_SLIDEBOX objects (players/monsters)
+const float SOLID_NOT = 0; // no interaction with other objects
+const float SOLID_TRIGGER = 1; // touch on edge, but not blocking
+const float SOLID_BBOX = 2; // touch on edge, block
+const float SOLID_SLIDEBOX = 3; // touch on edge, but not an onground
+const float SOLID_BSP = 4; // bsp clip, touch on edge, block
+const float SOLID_CORPSE = 5; // same as SOLID_BBOX, except it behaves as SOLID_NOT against SOLID_SLIDEBOX objects (players/monsters)
const float MOVE_NORMAL = 0; // same as FALSE
const float MOVE_NOMONSTERS = 1; // same as TRUE