bool QuickMenu_IsOpened();
void QuickMenu_Close();
-bool QuickMenu_Open(string mode, string submenu);
+bool QuickMenu_Open(string mode, string submenu, string file);
bool HUD_MinigameMenu_IsOpened();
void HUD_MinigameMenu_Close(entity this, entity actor, entity trigger);
{
if (argv(2) == "help")
{
- LOG_INFO(" quickmenu [[default | file | \"\"] submenu]\n");
+ LOG_INFO(" quickmenu [[default | file | \"\"] submenu file]\n");
LOG_INFO("Called without options (or with \"\") loads either the default quickmenu or a quickmenu file if hud_panel_quickmenu_file is set to a valid filename.\n");
LOG_INFO("A submenu name can be given to open the quickmenu directly in a submenu; it requires to specify 'default', 'file' or '\"\"' option.\n");
+ LOG_INFO("A file name can also be given to open a different quickmenu\n");
return;
}
+ string file = ((argv(4) == "") ? autocvar_hud_panel_quickmenu_file : argv(4));
if (QuickMenu_IsOpened())
QuickMenu_Close();
else
- QuickMenu_Open(argv(2), argv(3)); // mode, submenu
+ QuickMenu_Open(argv(2), argv(3), file); // mode, submenu
return;
}