float autocvar_cl_vehicles_hudscale = 0.5;
float autocvar_cl_vehicles_notify_time = 15;
float autocvar_cl_vehicles_crosshair_size = 0.5;
+bool autocvar_cl_vehicles_crosshair_colorize = true;
bool autocvar__vehicles_shownchasemessage;
bool autocvar_cl_velocityzoom_enabled;
float autocvar_cl_velocityzoom_factor;
int autocvar_ekg;
float autocvar_fov;
float autocvar_g_balance_damagepush_speedfactor;
-float autocvar_g_warmup_limit;
bool autocvar_hud_cursormode = true;
float autocvar_hud_colorflash_alpha;
bool autocvar_hud_configure_checkcollisions;
float autocvar_hud_panel_fg_alpha;
bool autocvar_hud_panel_healtharmor;
int autocvar_hud_panel_healtharmor_baralign;
+bool autocvar_hud_panel_healtharmor_combined;
bool autocvar_hud_panel_healtharmor_flip;
int autocvar_hud_panel_healtharmor_iconalign;
int autocvar_hud_panel_healtharmor_maxarmor;
float autocvar_crosshair_rpc_size = 1;
int autocvar_cl_nade_timer;
bool autocvar_cl_items_nofade;
+float autocvar_slowmo;