int autocvar_chase_active;
int autocvar_cl_allow_uid2name;
string autocvar_cl_announcer;
-var float autocvar_cl_announcer_antispam = 2;
-var float autocvar_cl_announcer_maptime = 3;
+float autocvar_cl_announcer_antispam = 2;
+float autocvar_cl_announcer_maptime = 3;
bool autocvar_cl_autodemo_delete;
bool autocvar_cl_autodemo_delete_keeprecords;
bool autocvar_cl_casings;
float autocvar_cl_casings_bronze_time;
-var int autocvar_cl_casings_maxcount = 100;
+int autocvar_cl_casings_maxcount = 100;
float autocvar_cl_casings_shell_time;
-var bool autocvar_cl_casings_sloppy = 1;
-var float autocvar_cl_casings_ticrate = 0.1;
+bool autocvar_cl_casings_sloppy = 1;
+float autocvar_cl_casings_ticrate = 0.1;
bool autocvar_cl_db_saveasdump;
bool autocvar_cl_deathscoreboard;
float autocvar_cl_effects_lightningarc_branchfactor_add;
int autocvar_cl_gentle_damage;
int autocvar_cl_gentle_gibs;
int autocvar_cl_gentle_messages;
-var float autocvar_cl_gibs_damageforcescale = 3.5;
-var float autocvar_cl_gibs_lifetime = 14;
-var float autocvar_cl_gibs_maxcount = 100;
-var bool autocvar_cl_gibs_sloppy = 1;
-var float autocvar_cl_gibs_ticrate = 0.1;
-var float autocvar_cl_gibs_velocity_random = 1;
-var float autocvar_cl_gibs_velocity_scale = 1;
-var float autocvar_cl_gibs_avelocity_scale = 1;
+float autocvar_cl_gibs_damageforcescale = 3.5;
+float autocvar_cl_gibs_lifetime = 14;
+float autocvar_cl_gibs_maxcount = 100;
+bool autocvar_cl_gibs_sloppy = 1;
+float autocvar_cl_gibs_ticrate = 0.1;
+float autocvar_cl_gibs_velocity_random = 1;
+float autocvar_cl_gibs_velocity_scale = 1;
+float autocvar_cl_gibs_avelocity_scale = 1;
float autocvar_cl_gibs_velocity_up;
int autocvar_cl_gunalign;
bool autocvar_cl_hidewaypoints;
float autocvar_cl_particles_quality;
bool autocvar_cl_projectiles_sloppy;
bool autocvar_cl_readpicture_force;
-var bool autocvar_cl_reticle = 1;
-var float autocvar_cl_reticle_normal_alpha = 1;
-var bool autocvar_cl_reticle_weapon = 1;
-var float autocvar_cl_reticle_weapon_alpha = 1;
+bool autocvar_cl_reticle = 1;
+float autocvar_cl_reticle_normal_alpha = 1;
+bool autocvar_cl_reticle_weapon = 1;
+float autocvar_cl_reticle_weapon_alpha = 1;
bool autocvar_cl_reticle_stretch;
bool autocvar_cl_spawn_event_particles;
-var bool autocvar_cl_spawn_event_sound = 1;
+bool autocvar_cl_spawn_event_sound = 1;
// float autocvar_cl_spawn_point_model;
bool autocvar_cl_spawn_point_particles;
-var bool autocvar_cl_spawnzoom = 1;
-var float autocvar_cl_spawnzoom_speed = 1;
-var float autocvar_cl_spawnzoom_factor = 2;
+bool autocvar_cl_spawnzoom = 1;
+float autocvar_cl_spawnzoom_speed = 1;
+float autocvar_cl_spawnzoom_factor = 2;
bool autocvar_cl_stripcolorcodes;
-var float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6;
-var float autocvar_cl_vehicle_spiderbot_cross_size = 1;
-var bool autocvar_cl_vehicles_hud_tactical = 1;
+float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6;
+float autocvar_cl_vehicle_spiderbot_cross_size = 1;
+bool autocvar_cl_vehicles_hud_tactical = 1;
bool autocvar_cl_velocityzoom_enabled;
float autocvar_cl_velocityzoom_factor;
-var int autocvar_cl_velocityzoom_type = 3;
+int autocvar_cl_velocityzoom_type = 3;
float autocvar_cl_velocityzoom_speed;
float autocvar_cl_velocityzoom_time;
string autocvar_cl_weaponpriority;
float autocvar_cl_zoomfactor;
float autocvar_cl_zoomsensitivity;
float autocvar_cl_zoomspeed;
-var bool autocvar_cl_unpress_zoom_on_spawn = 1;
-var bool autocvar_cl_unpress_zoom_on_death = 1;
-var bool autocvar_cl_unpress_zoom_on_weapon_switch = 1;
-var bool autocvar_cl_unpress_attack_on_weapon_switch = 1;
+bool autocvar_cl_unpress_zoom_on_spawn = 1;
+bool autocvar_cl_unpress_zoom_on_death = 1;
+bool autocvar_cl_unpress_zoom_on_weapon_switch = 1;
+bool autocvar_cl_unpress_attack_on_weapon_switch = 1;
bool autocvar_con_chat;
float autocvar_con_chatpos;
bool autocvar_con_chatrect;
float autocvar_crosshair_alpha;
string autocvar_crosshair_color;
int autocvar_crosshair_color_special;
-var float autocvar_crosshair_color_special_rainbow_brightness = 2;
-var float autocvar_crosshair_color_special_rainbow_delay = 0.1;
+float autocvar_crosshair_color_special_rainbow_brightness = 2;
+float autocvar_crosshair_color_special_rainbow_delay = 0.1;
bool autocvar_crosshair_dot;
float autocvar_crosshair_dot_alpha;
string autocvar_crosshair_dot_color;
-var bool autocvar_crosshair_dot_color_custom = 1;
+bool autocvar_crosshair_dot_color_custom = 1;
float autocvar_crosshair_dot_size;
bool autocvar_crosshair_effect_scalefade;
-var float autocvar_crosshair_effect_time = 0.2;
-var bool autocvar_crosshair_enabled = 1;
+float autocvar_crosshair_effect_time = 0.2;
+bool autocvar_crosshair_enabled = 1;
bool autocvar_crosshair_hitindication;
string autocvar_crosshair_hitindication_color;
string autocvar_crosshair_hitindication_per_weapon_color;
float autocvar_crosshair_hitindication_speed;
bool autocvar_crosshair_hittest;
bool autocvar_crosshair_hittest_blur;
-var float autocvar_crosshair_hittest_scale = 1.25;
+float autocvar_crosshair_hittest_scale = 1.25;
bool autocvar_crosshair_hittest_showimpact;
bool autocvar_crosshair_per_weapon;
float autocvar_crosshair_pickup;
float autocvar_crosshair_ring_minelayer_alpha;
bool autocvar_crosshair_ring_hagar;
float autocvar_crosshair_ring_hagar_alpha;
-var bool autocvar_crosshair_ring_vortex = 1;
-var float autocvar_crosshair_ring_vortex_alpha = 0.15;
-var float autocvar_crosshair_ring_vortex_currentcharge_movingavg_rate = 0.05;
-var float autocvar_crosshair_ring_vortex_currentcharge_scale = 30;
-var float autocvar_crosshair_ring_vortex_inner_alpha = 0.15;
-var float autocvar_crosshair_ring_vortex_inner_color_blue = 0;
-var float autocvar_crosshair_ring_vortex_inner_color_green = 0;
-var float autocvar_crosshair_ring_vortex_inner_color_red = 0.8;
-var bool autocvar_crosshair_ring_arc = 1;
-var vector autocvar_crosshair_ring_arc_hot_color = '1 0 0';
-var float autocvar_crosshair_ring_arc_cold_alpha = 0.2;
-var float autocvar_crosshair_ring_arc_hot_alpha = 0.5;
+bool autocvar_crosshair_ring_vortex = 1;
+float autocvar_crosshair_ring_vortex_alpha = 0.15;
+float autocvar_crosshair_ring_vortex_currentcharge_movingavg_rate = 0.05;
+float autocvar_crosshair_ring_vortex_currentcharge_scale = 30;
+float autocvar_crosshair_ring_vortex_inner_alpha = 0.15;
+float autocvar_crosshair_ring_vortex_inner_color_blue = 0;
+float autocvar_crosshair_ring_vortex_inner_color_green = 0;
+float autocvar_crosshair_ring_vortex_inner_color_red = 0.8;
+bool autocvar_crosshair_ring_arc = 1;
+vector autocvar_crosshair_ring_arc_hot_color = '1 0 0';
+float autocvar_crosshair_ring_arc_cold_alpha = 0.2;
+float autocvar_crosshair_ring_arc_hot_alpha = 0.5;
float autocvar_crosshair_ring_size;
bool autocvar_crosshair_ring_reload;
float autocvar_crosshair_ring_reload_alpha;
float autocvar_g_waypointsprite_scale;
int autocvar_g_waypointsprite_spam;
float autocvar_g_waypointsprite_timealphaexponent;
-var bool autocvar_g_waypointsprite_turrets = true;
-var float autocvar_g_waypointsprite_turrets_maxdist = 5000;
-var bool autocvar_hud_cursormode = true;
+bool autocvar_g_waypointsprite_turrets = true;
+float autocvar_g_waypointsprite_turrets_maxdist = 5000;
+bool autocvar_hud_cursormode = true;
float autocvar_hud_colorflash_alpha;
bool autocvar_hud_configure_checkcollisions;
bool autocvar_hud_configure_grid;
float autocvar_hud_panel_bg_padding;
bool autocvar_hud_panel_centerprint;
float autocvar_hud_panel_centerprint_align;
-var float autocvar_hud_panel_centerprint_fade_in = 0.2;
-var float autocvar_hud_panel_centerprint_fade_out = 0.5;
-var float autocvar_hud_panel_centerprint_fade_subsequent = 1;
-var float autocvar_hud_panel_centerprint_fade_subsequent_passone = 3;
-var float autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha = 0.5;
-var float autocvar_hud_panel_centerprint_fade_subsequent_passtwo = 10;
-var float autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha = 0.5;
-var float autocvar_hud_panel_centerprint_fade_subsequent_minfontsize = 0.75;
-var float autocvar_hud_panel_centerprint_fade_minfontsize = 0;
+float autocvar_hud_panel_centerprint_fade_in = 0.2;
+float autocvar_hud_panel_centerprint_fade_out = 0.5;
+float autocvar_hud_panel_centerprint_fade_subsequent = 1;
+float autocvar_hud_panel_centerprint_fade_subsequent_passone = 3;
+float autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha = 0.5;
+float autocvar_hud_panel_centerprint_fade_subsequent_passtwo = 10;
+float autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha = 0.5;
+float autocvar_hud_panel_centerprint_fade_subsequent_minfontsize = 0.75;
+float autocvar_hud_panel_centerprint_fade_minfontsize = 0;
bool autocvar_hud_panel_centerprint_flip;
float autocvar_hud_panel_centerprint_fontscale;
float autocvar_hud_panel_centerprint_time;
int autocvar_hud_panel_weapons_timeout_effect;
float autocvar_hud_panel_weapons_timeout_fadebgmin;
float autocvar_hud_panel_weapons_timeout_fadefgmin;
-var float autocvar_hud_panel_weapons_timeout_speed_in = 0.25;
-var float autocvar_hud_panel_weapons_timeout_speed_out = 0.75;
+float autocvar_hud_panel_weapons_timeout_speed_in = 0.25;
+float autocvar_hud_panel_weapons_timeout_speed_out = 0.75;
vector autocvar_hud_progressbar_acceleration_color;
vector autocvar_hud_progressbar_acceleration_neg_color;
float autocvar_hud_progressbar_alpha;
bool autocvar_scoreboard_accuracy_doublerows;
bool autocvar_scoreboard_accuracy_nocolors;
float autocvar_scoreboard_alpha_bg;
-var float autocvar_scoreboard_alpha_fg = 1.0;
-var float autocvar_scoreboard_alpha_name = 0.9;
-var float autocvar_scoreboard_alpha_name_self = 1;
+float autocvar_scoreboard_alpha_fg = 1.0;
+float autocvar_scoreboard_alpha_name = 0.9;
+float autocvar_scoreboard_alpha_name_self = 1;
float autocvar_scoreboard_bg_scale;
float autocvar_scoreboard_border_thickness;
float autocvar_scoreboard_color_bg_b;
float autocvar_scoreboard_color_bg_r;
float autocvar_scoreboard_color_bg_team;
string autocvar_scoreboard_columns;
-var float autocvar_scoreboard_fadeinspeed = 10;
-var float autocvar_scoreboard_fadeoutspeed = 5;
+float autocvar_scoreboard_fadeinspeed = 10;
+float autocvar_scoreboard_fadeoutspeed = 5;
bool autocvar_scoreboard_highlight;
-var float autocvar_scoreboard_highlight_alpha = 0.10;
-var float autocvar_scoreboard_highlight_alpha_self = 0.25;
+float autocvar_scoreboard_highlight_alpha = 0.10;
+float autocvar_scoreboard_highlight_alpha_self = 0.25;
float autocvar_scoreboard_offset_left;
float autocvar_scoreboard_offset_right;
float autocvar_scoreboard_offset_vertical;
float autocvar_vid_pixelheight;
float autocvar_viewsize;
int autocvar_cl_hitsound;
-var float autocvar_cl_hitsound_min_pitch = 0.75;
-var float autocvar_cl_hitsound_max_pitch = 1.5;
-var float autocvar_cl_hitsound_nom_damage = 25;
+float autocvar_cl_hitsound_min_pitch = 0.75;
+float autocvar_cl_hitsound_max_pitch = 1.5;
+float autocvar_cl_hitsound_nom_damage = 25;
float autocvar_cl_hitsound_antispam_time;
-var int autocvar_cl_eventchase_death = 1;
-var int autocvar_cl_eventchase_nexball = 1;
-var float autocvar_cl_eventchase_distance = 140;
-var float autocvar_cl_eventchase_speed = 1.3;
-var vector autocvar_cl_eventchase_maxs = '12 12 8';
-var vector autocvar_cl_eventchase_mins = '-12 -12 -8';
-var vector autocvar_cl_eventchase_viewoffset = '0 0 20';
+int autocvar_cl_eventchase_death = 1;
+int autocvar_cl_eventchase_nexball = 1;
+float autocvar_cl_eventchase_distance = 140;
+float autocvar_cl_eventchase_speed = 1.3;
+vector autocvar_cl_eventchase_maxs = '12 12 8';
+vector autocvar_cl_eventchase_mins = '-12 -12 -8';
+vector autocvar_cl_eventchase_viewoffset = '0 0 20';
float autocvar_cl_lerpexcess; // TODO: int?
string autocvar__togglezoom;
int autocvar_cl_damageeffect;
float autocvar_cl_deathglow;
bool autocvar_developer_csqcentities;
float autocvar_g_jetpack_attenuation;
-var string autocvar_crosshair_hmg = "";
-var vector autocvar_crosshair_hmg_color = '0.2 1.0 0.2';
-var float autocvar_crosshair_hmg_alpha = 1;
-var float autocvar_crosshair_hmg_size = 1;
-var string autocvar_crosshair_rpc = "";
-var vector autocvar_crosshair_rpc_color = '0.2 1.0 0.2';
-var float autocvar_crosshair_rpc_alpha = 1;
-var float autocvar_crosshair_rpc_size = 1;
+string autocvar_crosshair_hmg = "";
+vector autocvar_crosshair_hmg_color = '0.2 1.0 0.2';
+float autocvar_crosshair_hmg_alpha = 1;
+float autocvar_crosshair_hmg_size = 1;
+string autocvar_crosshair_rpc = "";
+vector autocvar_crosshair_rpc_color = '0.2 1.0 0.2';
+float autocvar_crosshair_rpc_alpha = 1;
+float autocvar_crosshair_rpc_size = 1;
int autocvar_cl_nade_timer;