float autocvar_hud_panel_weapons_timeout_fadefgmin;
var float autocvar_hud_panel_weapons_timeout_speed_in = 0.25;
var float autocvar_hud_panel_weapons_timeout_speed_out = 0.75;
+vector autocvar_hud_progressbar_acceleration_color;
+vector autocvar_hud_progressbar_acceleration_neg_color;
float autocvar_hud_progressbar_alpha;
+vector autocvar_hud_progressbar_armor_color;
+vector autocvar_hud_progressbar_fuel_color;
+vector autocvar_hud_progressbar_health_color;
+vector autocvar_hud_progressbar_nexball_color;
+vector autocvar_hud_progressbar_shield_color;
+vector autocvar_hud_progressbar_speed_color;
+vector autocvar_hud_progressbar_strength_color;
+vector autocvar_hud_progressbar_superweapons_color;
float autocvar_hud_showbinds;
float autocvar_hud_showbinds_limit;
float autocvar__hud_showbinds_reload;
float autocvar_cl_hitsound;
float autocvar_cl_hitsound_antispam_time;
var float autocvar_cl_eventchase_death = 1;
+var float autocvar_cl_eventchase_nexball = 1;
var float autocvar_cl_eventchase_distance = 140;
var float autocvar_cl_eventchase_speed = 1.3;
var vector autocvar_cl_eventchase_maxs = '12 12 8';