float autocvar_cl_hidewaypoints;
float autocvar_cl_lockview;
float autocvar_cl_nogibs;
-float autocvar_cl_notify_carried_items;
float autocvar_cl_particlegibs;
float autocvar_cl_particles_oldnexbeam;
float autocvar_cl_particles_quality;
float autocvar_cl_stripcolorcodes;
var float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6;
var float autocvar_cl_vehicle_spiderbot_cross_size = 1;
+var float autocvar_cl_vehicles_hud_tactical = 1;
float autocvar_cl_velocityzoom;
var float autocvar_cl_velocityzoom_type = 3;
float autocvar_cl_velocityzoom_speed;
var float autocvar_crosshair_enabled = 1;
float autocvar_crosshair_hitindication;
string autocvar_crosshair_hitindication_color;
+string autocvar_crosshair_hitindication_per_weapon_color;
float autocvar_crosshair_hitindication_speed;
float autocvar_crosshair_hittest;
float autocvar_crosshair_hittest_blur;
float autocvar_g_waypointsprite_edgeoffset_right;
float autocvar_g_waypointsprite_edgeoffset_top;
float autocvar_g_waypointsprite_fontsize;
+float autocvar_g_waypointsprite_itemstime;
float autocvar_g_waypointsprite_minalpha;
float autocvar_g_waypointsprite_minscale;
float autocvar_g_waypointsprite_normdistance;
float autocvar_g_waypointsprite_scale;
float autocvar_g_waypointsprite_spam;
float autocvar_g_waypointsprite_timealphaexponent;
-float autocvar_g_waypointsprites_turrets;
-float autocvar_g_waypointsprites_turrets_maxdist;
+var float autocvar_g_waypointsprite_turrets = TRUE;
+var float autocvar_g_waypointsprite_turrets_maxdist = 5000;
float autocvar_hud_colorflash_alpha;
float autocvar_hud_configure_checkcollisions;
float autocvar_hud_panel_healtharmor_text;
float autocvar_hud_panel_infomessages;
float autocvar_hud_panel_infomessages_flip;
+float autocvar_hud_panel_itemstime;
+float autocvar_hud_panel_itemstime_size_dinamic;
+float autocvar_hud_panel_itemstime_ratio;
+float autocvar_hud_panel_itemstime_iconalign;
+float autocvar_hud_panel_itemstime_progressbar;
+float autocvar_hud_panel_itemstime_progressbar_maxtime;
+string autocvar_hud_panel_itemstime_progressbar_name;
+float autocvar_hud_panel_itemstime_progressbar_reduced;
+float autocvar_hud_panel_itemstime_showspawned;
+float autocvar_hud_panel_itemstime_text;
float autocvar_hud_panel_modicons;
float autocvar_hud_panel_modicons_dom_layout;
float autocvar_hud_panel_notify;
float autocvar_hud_panel_notify_print;
float autocvar_hud_panel_notify_time;
float autocvar_hud_panel_physics;
-float autocvar_hud_panel_physics_acceleration_mode;
+float autocvar_hud_panel_physics_acceleration_progressbar_mode;
+float autocvar_hud_panel_physics_acceleration_progressbar_scale;
+float autocvar_hud_panel_physics_acceleration_progressbar_nonlinear;
float autocvar_hud_panel_physics_acceleration_max;
float autocvar_hud_panel_physics_progressbar;
float autocvar_hud_panel_physics_acceleration_vertical;
float autocvar_hud_panel_physics_speed_unit_show;
float autocvar_hud_panel_physics_speed_vertical;
float autocvar_hud_panel_physics_text;
+float autocvar_hud_panel_physics_text_scale;
float autocvar_hud_panel_physics_topspeed;
float autocvar_hud_panel_physics_topspeed_time;
float autocvar_hud_panel_powerups;
float autocvar_hud_panel_powerups_text;
float autocvar_hud_panel_pressedkeys;
float autocvar_hud_panel_pressedkeys_aspect;
+float autocvar_hud_panel_pressedkeys_attack;
float autocvar_hud_panel_racetimer;
float autocvar_hud_panel_radar;
float autocvar_hud_panel_radar_foreground_alpha;
float autocvar_hud_shownames_antioverlap_distance;
float autocvar_hud_shownames_offset;
string autocvar_hud_skin;
-float autocvar_loddebug;
float autocvar_menu_mouse_speed;
string autocvar_menu_skin;
float autocvar_r_fakelight;
float autocvar_cl_damageeffect_lifetime_min;
float autocvar_cl_damageeffect_lifetime_max;
float autocvar_cl_playerdetailreduction;
-float autocvar_cl_loddistance1 = 1024;
-float autocvar_cl_loddistance2 = 4096;
+float autocvar_cl_modeldetailreduction;
+float autocvar_cl_loddistance1 = 768;
+float autocvar_cl_loddistance2 = 2048;
float autocvar_cl_forceplayermodels;
float autocvar_cl_forceplayercolors;
string autocvar_cl_forcemyplayermodel;
float autocvar_cl_forcemyplayerskin;
float autocvar_cl_forcemyplayercolors;
+float autocvar__cl_color;
float autocvar__cl_playerskin;
string autocvar__cl_playermodel;
float autocvar_cl_precacheplayermodels;
float autocvar_cl_deathglow;
+float autocvar_developer_csqcentities;