float autocvar_g_waypointsprite_scale;
float autocvar_g_waypointsprite_spam;
float autocvar_g_waypointsprite_timealphaexponent;
-float autocvar_g_waypointsprites_turrets;
-float autocvar_g_waypointsprites_turrets_maxdist;
+//float autocvar_g_waypointsprites_turrets;
+//float autocvar_g_waypointsprites_turrets_maxdist;
float autocvar_hud_colorflash_alpha;
float autocvar_hud_configure_checkcollisions;