float autocvar_cl_spawnzoom_speed = 1;
float autocvar_cl_spawnzoom_factor = 2;
bool autocvar_cl_stripcolorcodes;
-float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6;
-float autocvar_cl_vehicle_spiderbot_cross_size = 1;
bool autocvar_cl_vehicles_hud_tactical = 1;
+float autocvar_cl_vehicles_hudscale = 0.5;
+float autocvar_cl_vehicles_crosshair_size = 0.5;
bool autocvar_cl_velocityzoom_enabled;
float autocvar_cl_velocityzoom_factor;
int autocvar_cl_velocityzoom_type = 3;
int autocvar_hud_panel_weapons_label;
float autocvar_hud_panel_weapons_label_scale = 0.5;
bool autocvar_hud_panel_weapons_onlyowned;
+float autocvar_hud_panel_weapons_noncurrent_alpha = 1;
+float autocvar_hud_panel_weapons_noncurrent_scale = 1;
float autocvar_hud_panel_weapons_timeout;
int autocvar_hud_panel_weapons_timeout_effect;
float autocvar_hud_panel_weapons_timeout_fadebgmin;
vector autocvar_hud_progressbar_speed_color;
vector autocvar_hud_progressbar_strength_color;
vector autocvar_hud_progressbar_superweapons_color;
+vector autocvar_hud_progressbar_vehicles_ammo1_color;
+vector autocvar_hud_progressbar_vehicles_ammo2_color;
bool autocvar_hud_showbinds;
bool autocvar_hud_showbinds_limit;
bool autocvar__hud_showbinds_reload;