float autocvar_g_waypointsprite_scale;
int autocvar_g_waypointsprite_spam;
float autocvar_g_waypointsprite_timealphaexponent;
-var bool autocvar_g_waypointsprite_turrets = TRUE;
+var bool autocvar_g_waypointsprite_turrets = true;
var float autocvar_g_waypointsprite_turrets_maxdist = 5000;
-var bool autocvar_hud_cursormode = TRUE;
+var bool autocvar_hud_cursormode = true;
float autocvar_hud_colorflash_alpha;
bool autocvar_hud_configure_checkcollisions;
bool autocvar_hud_configure_grid;