float autocvar_cl_hitsound_antispam_time;
bool autocvar_cl_eventchase_spectated_change = false;
float autocvar_cl_eventchase_spectated_change_time = 1;
-int autocvar_cl_eventchase_death = 1;
+int autocvar_cl_eventchase_death = 2;
float autocvar_cl_eventchase_distance = 140;
bool autocvar_cl_eventchase_frozen = false;
float autocvar_cl_eventchase_speed = 1.3;