float autocvar_camera_free;
float autocvar_camera_look_attenuation;
float autocvar_camera_look_player;
-float autocvar_camera_mouse_treshold;
+float autocvar_camera_mouse_threshold;
float autocvar_camera_reset;
float autocvar_camera_speed_attenuation;
float autocvar_camera_speed_chase;
float autocvar_crosshair_dot_size;
float autocvar_crosshair_effect_scalefade;
float autocvar_crosshair_effect_speed;
+float autocvar_crosshair_hitindication;
+string autocvar_crosshair_hitindication_color;
+float autocvar_crosshair_hitindication_speed;
float autocvar_crosshair_hittest;
float autocvar_crosshair_hittest_blur;
float autocvar_crosshair_hittest_showimpact;
float autocvar_crosshair_per_weapon;
float autocvar_crosshair_pickup;
float autocvar_crosshair_pickup_speed;
-float autocvar_crosshair_ring_campingrifle_alpha;
+float autocvar_crosshair_ring;
+float autocvar_crosshair_ring_inner;
+float autocvar_crosshair_ring_minelayer;
+float autocvar_crosshair_ring_minelayer_alpha;
+float autocvar_crosshair_ring_nex;
+float autocvar_crosshair_ring_nex_alpha;
float autocvar_crosshair_ring_nex_currentcharge_movingavg_rate;
float autocvar_crosshair_ring_nex_currentcharge_scale;
float autocvar_crosshair_ring_nex_inner_alpha;
float autocvar_crosshair_ring_nex_inner_color_blue;
float autocvar_crosshair_ring_nex_inner_color_green;
float autocvar_crosshair_ring_nex_inner_color_red;
-float autocvar_crosshair_ring_nex_outer_alpha;
float autocvar_crosshair_ring_size;
+float autocvar_crosshair_ring_reload;
+float autocvar_crosshair_ring_reload_alpha;
+float autocvar_crosshair_ring_reload_size;
float autocvar_crosshair_size;
float autocvar_ekg;
float autocvar_fov;
+float autocvar_g_balance_damagepush_speedfactor;
float autocvar_g_balance_tuba_attenuation;
float autocvar_g_balance_tuba_fadetime;
float autocvar_g_balance_tuba_volume;
float autocvar_hud_configure_grid_xsize;
float autocvar_hud_configure_grid_ysize;
float autocvar_hud_configure_teamcolorforced;
+float autocvar_hud_contents;
+float autocvar_hud_contents_factor;
+float autocvar_hud_contents_fadeintime;
+float autocvar_hud_contents_fadeouttime;
+float autocvar_hud_contents_lava_alpha;
+string autocvar_hud_contents_lava_color;
+float autocvar_hud_contents_slime_alpha;
+string autocvar_hud_contents_slime_color;
+float autocvar_hud_contents_water_alpha;
+string autocvar_hud_contents_water_color;
float autocvar_hud_damage;
string autocvar_hud_damage_color;
float autocvar_hud_damage_factor;
float autocvar_hud_panel_healtharmor_progressbar;
string autocvar_hud_panel_healtharmor_progressbar_armor;
string autocvar_hud_panel_healtharmor_progressbar_health;
-string autocvar_hud_panel_healtharmor_progressbar_gfx;
+float autocvar_hud_panel_healtharmor_progressbar_gfx;
+float autocvar_hud_panel_healtharmor_progressbar_gfx_damage;
+float autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth;
+float autocvar_hud_panel_healtharmor_progressbar_gfx_smooth;
+
float autocvar_hud_panel_healtharmor_text;
float autocvar_hud_panel_infomessages;
float autocvar_hud_panel_infomessages_flip;
float autocvar_hud_panel_notify;
float autocvar_hud_panel_notify_fadetime;
float autocvar_hud_panel_notify_flip;
+float autocvar_hud_panel_notify_fontsize;
float autocvar_hud_panel_notify_print;
float autocvar_hud_panel_notify_time;
float autocvar_hud_panel_physics;
+float autocvar_hud_panel_physics_acceleration_progressbar_mode;
float autocvar_hud_panel_physics_acceleration_max;
-float autocvar_hud_panel_physics_acceleration_z;
+float autocvar_hud_panel_physics_progressbar;
+float autocvar_hud_panel_physics_acceleration_vertical;
float autocvar_hud_panel_physics_baralign;
float autocvar_hud_panel_physics_flip;
-float autocvar_hud_panel_physics_progressbar;
float autocvar_hud_panel_physics_speed_max;
float autocvar_hud_panel_physics_speed_unit;
float autocvar_hud_panel_physics_speed_unit_show;
-float autocvar_hud_panel_physics_speed_z;
+float autocvar_hud_panel_physics_speed_vertical;
+float autocvar_hud_panel_physics_text;
float autocvar_hud_panel_physics_topspeed;
float autocvar_hud_panel_physics_topspeed_time;
float autocvar_hud_panel_powerups;
float autocvar_hud_progressbar_alpha;
float autocvar_hud_showbinds;
float autocvar_hud_showbinds_limit;
+float autocvar_hud_shownames;
+float autocvar_hud_shownames_enemies;
+float autocvar_hud_shownames_status;
+float autocvar_hud_shownames_height;
+float autocvar_hud_shownames_aspect;
+float autocvar_hud_shownames_fontsize;
+float autocvar_hud_shownames_decolorize;
+float autocvar_hud_shownames_alpha;
+float autocvar_hud_shownames_resize;
+float autocvar_hud_shownames_mindistance;
+float autocvar_hud_shownames_maxdistance;
string autocvar_hud_skin;
float autocvar_loddebug;
float autocvar_menu_mouse_speed;
float autocvar_vid_conwidth;
float autocvar_vid_pixelheight;
float autocvar_viewsize;
+float autocvar_crosshair_color_by_health;
+float autocvar_cl_hitsound;
+float autocvar_cl_hitsound_antispam_time;