entity announcer_countdown;
-void Announcer_Countdown()
+void Announcer_Countdown(entity this)
{
- SELFPARAM();
float starttime = STAT(GAMESTARTTIME);
float roundstarttime = STAT(ROUNDSTARTTIME);
if(roundstarttime == -1)
if (!announcer_countdown)
{
announcer_countdown = new(announcer_countdown);
- announcer_countdown.think = Announcer_Countdown;
+ setthink(announcer_countdown, Announcer_Countdown);
}
if(time + 5.0 < startTime) // if connecting to server while restart was active don't always play prepareforbattle