// Plays the 1 minute or 5 minutes (of maptime) remaining sound, if client wants it
void Announcer_Time()
{
- float timelimit = getstatf(STAT_TIMELIMIT);
+ float timelimit = STAT(TIMELIMIT);
float timeleft = max(0, timelimit * 60 + STAT(GAMESTARTTIME) - time);
float warmup_timeleft = 0;