if(countdown <= 0) // countdown has finished, starttime is now
{
- if (!spectatee_status)
- centerprint_generic(CPID_GAME_STARTING, _("^1Begin!"), 1, 0);
+ if (!spectatee_status)
+ Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_BEGIN);
Announcer_Play("begin");
announcer_5min = announcer_1min = FALSE; // reset maptime announcers now as well
else // countdown is still going
{
if (!spectatee_status)
- centerprint_generic(CPID_GAME_STARTING, _("^1Game starts in %d seconds"), 1, countdown_rounded);
+ Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_GAMESTART, countdown_rounded);
if(countdown_rounded <= 3 && countdown_rounded >= 1)
Announcer_Play(ftos(countdown_rounded));
precache_sound (strcat("announcer/", autocvar_cl_announcer, "/yoda.wav"));
precache_sound (strcat("announcer/", autocvar_cl_announcer, "/amazing.wav"));
precache_sound (strcat("announcer/", autocvar_cl_announcer, "/awesome.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/headshot.wav"));
precache_sound (strcat("announcer/", autocvar_cl_announcer, "/impressive.wav"));
precache_sound (strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"));