TargetMusic_Advance();
Fog_Force();
- drawframetime = max(0.000001, time - drawtime);
+ if(drawtime == 0)
+ drawframetime = 0.01666667; // when we don't know fps yet, we assume 60fps
+ else
+ drawframetime = bound(0.000001, time - drawtime, 1);
drawtime = time;
// watch for gametype changes here...