]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/View.qc
Merge remote branch 'origin/master' into samual/balance
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
index aa70b736d9f69541034a1a301a24f47775317c93..5fe072e4d2c5b2c0cde950b758043fd84a209ff6 100644 (file)
@@ -90,7 +90,8 @@ float drawtime;
 float avgspeed;
 vector GetCurrentFov(float fov)
 {
-       float zoomsensitivity, zoomspeed, zoomfactor, zoomdir, velocityzoom;
+       float zoomsensitivity, zoomspeed, zoomfactor, zoomdir;
+       float velocityzoom, curspeed;
 
        zoomsensitivity = autocvar_cl_zoomsensitivity;
        zoomfactor = autocvar_cl_zoomfactor;
@@ -153,13 +154,23 @@ vector GetCurrentFov(float fov)
                setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity));
        else
                setsensitivityscale(1);
+               
+       makevectors(view_angles);
 
-       if (autocvar_cl_velocityzoom)
+       if(autocvar_cl_velocityzoom)
        {
-               velocityzoom = bound(0, drawframetime / max(0.000000001, autocvar_cl_velocityzoomtime), 1);
-               avgspeed = avgspeed * (1 - velocityzoom) + (vlen(pmove_vel) / 1000) * velocityzoom;
+               switch(autocvar_cl_velocityzoom_type)
+               {
+                       case 3: curspeed = max(0, v_forward * pmove_vel); break;
+                       case 2: curspeed = (v_forward * pmove_vel); break;
+                       case 1: default: curspeed = vlen(pmove_vel); break;
+               }
+               
+               velocityzoom = bound(0, drawframetime / max(0.000000001, autocvar_cl_velocityzoom_time), 1); // speed at which the zoom adapts to player velocity
+               avgspeed = avgspeed * (1 - velocityzoom) + (curspeed / autocvar_cl_velocityzoom_speed) * velocityzoom;
                velocityzoom = exp(float2range11(avgspeed * -autocvar_cl_velocityzoom / 1) * 1);
-               //print(ftos(avgspeed), " avgspeed, ", ftos(autocvar_cl_velocityzoom), " cvar, ", ftos(velocityzoom), " return\n"); // for debugging
+               
+               //print(ftos(avgspeed), " avgspeed, ", ftos(curspeed), " curspeed, ", ftos(velocityzoom), " return\n"); // for debugging
        }
        else
                velocityzoom = 1;
@@ -490,12 +501,14 @@ void CSQC_UpdateView(float w, float h)
                PostInit();
 
        if(intermission && !isdemo() && !(calledhooks & HOOK_END))
+       {
                if(calledhooks & HOOK_START)
                {
                        localcmd("\ncl_hook_gameend\n");
                        calledhooks |= HOOK_END;
                }
-
+       }
+       
   Announcer();
 
        fov = autocvar_fov;
@@ -691,7 +704,7 @@ void CSQC_UpdateView(float w, float h)
        else if(activeweapon == WEP_NEX && button_attack2 || activeweapon == WEP_RIFLE && button_attack2)
                reticle_type = 2; // nex zoom
     
-       if (reticle_type)
+       if(reticle_type && autocvar_cl_reticle)
        {
                if(autocvar_cl_reticle_stretch)
                {
@@ -790,7 +803,7 @@ void CSQC_UpdateView(float w, float h)
                }
        }
        
-       if(autocvar_hud_damage && !autocvar_chase_active)
+       if(autocvar_hud_damage)
        {
                splash_size_x = max(vid_conwidth, vid_conheight);
                splash_size_y = max(vid_conwidth, vid_conheight);
@@ -842,24 +855,27 @@ void CSQC_UpdateView(float w, float h)
                // pro: matches model better
                // contra: it's not red because blood is red, but because red is an alarming color, so red should stay
                // maybe different reddish pics?
-               if(autocvar_cl_gentle_damage || autocvar_cl_gentle)
+               if(autocvar_chase_active >= 0) // not while the event chase camera is active
                {
-                       if(autocvar_cl_gentle_damage == 2)
+                       if(autocvar_cl_gentle_damage || autocvar_cl_gentle)
                        {
-                               if(myhealth_flash < pain_threshold) // only randomize when the flash is gone
+                               if(autocvar_cl_gentle_damage == 2)
                                {
-                                       myhealth_gentlergb = eX * random() + eY * random() + eZ * random();
+                                       if(myhealth_flash < pain_threshold) // only randomize when the flash is gone
+                                       {
+                                               myhealth_gentlergb = eX * random() + eY * random() + eZ * random();
+                                       }
                                }
+                               else
+                                       myhealth_gentlergb = stov(autocvar_hud_damage_gentle_color);
+
+                               drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, myhealth_gentlergb, autocvar_hud_damage_gentle_alpha_multiplier * bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage, DRAWFLAG_NORMAL);
                        }
                        else
-                               myhealth_gentlergb = stov(autocvar_hud_damage_gentle_color);
-
-                       drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, myhealth_gentlergb, autocvar_hud_damage_gentle_alpha_multiplier * bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage, DRAWFLAG_NORMAL);
+                               drawpic(splash_pos, "gfx/blood", splash_size, stov(autocvar_hud_damage_color), bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage, DRAWFLAG_NORMAL);
                }
-               else
-                       drawpic(splash_pos, "gfx/blood", splash_size, stov(autocvar_hud_damage_color), bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage, DRAWFLAG_NORMAL);
 
-               if(autocvar_hud_postprocessing)
+               if(autocvar_hud_postprocessing) // we still need to set this anyway even when chase_active is set, this way it doesn't get stuck on.
                {
                        if(autocvar_hud_damage_blur && myhealth_flash_temp)
                        {
@@ -1422,7 +1438,7 @@ void CSQC_common_hud(void)
             if(acc_color_levels)
                 strunzone(acc_color_levels);
             acc_color_levels = strzone(autocvar_accuracy_color_levels);
-            acc_levels = tokenize(acc_color_levels);
+            acc_levels = tokenize_console(acc_color_levels);
             if (acc_levels > MAX_ACCURACY_LEVELS)
                 acc_levels = MAX_ACCURACY_LEVELS;