]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/View.qc
do the nearclip hack in the chasecam too
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
index da9c0fb9582b3776eedbc8eb7137b9ede75ce6d8..5868c56b0640dcadec702cf9f4de690d038ccc1c 100644 (file)
@@ -342,7 +342,6 @@ void CSQC_common_hud(void);
 void PostInit(void);
 void CSQC_Demo_Camera();
 float HUD_WouldDrawScoreboard();
-float view_set;
 float camera_mode;
 float reticle_type;
 string NextFrameCommand;
@@ -430,7 +429,7 @@ void CSQC_UpdateView(float w, float h)
        // event chase camera
        if(autocvar_chase_active <= 0) // greater than 0 means it's enabled manually, and this code is skipped
        {
-               if(spectatee_status >= 0 && (autocvar_cl_eventchase_death && getstati(STAT_HEALTH) <= 0 && !intermission) || (autocvar_cl_eventchase_intermission && intermission))
+               if(spectatee_status >= 0 && (autocvar_cl_eventchase_death && getstati(STAT_HEALTH) <= 0 && !intermission) || intermission)
                {
                        // We must enable chase_active to get a third person view (weapon viewmodel hidden and own player model showing).
                        // Ideally, there should be another way to enable third person cameras, such as through R_SetView()
@@ -448,13 +447,24 @@ void CSQC_UpdateView(float w, float h)
                        // pass 1, used to check where the camera would go and obtain the trace_fraction
                        eventchase_target_origin = pmove_org - v_forward * eventchase_current_distance;
 
-                       traceline(pmove_org, eventchase_target_origin, MOVE_WORLDONLY, self);
+                       WarpZone_TraceLine(pmove_org, eventchase_target_origin, MOVE_WORLDONLY, self);
                        // pass 2, also multiplying view_forward with trace_fraction, to prevent the camera from going through walls
                        // The 0.1 subtraction is to not limit the camera precisely at the wall surface, as that allows the view to poke through
                        eventchase_target_origin = pmove_org - v_forward * eventchase_current_distance * (trace_fraction - 0.1);
-
-                       R_SetView(VF_ORIGIN, eventchase_target_origin);
-                       R_SetView(VF_ANGLES, view_angles);
+                       WarpZone_TraceLine(pmove_org, eventchase_target_origin, MOVE_WORLDONLY, self);
+
+                       R_SetView(VF_ORIGIN, trace_endpos);
+                       R_SetView(VF_ANGLES, WarpZone_TransformVAngles(WarpZone_trace_transform, view_angles));
+
+                       vector o, corner0, corner1, corner2, corner3, nearclip;
+                       nearclip = '0 0 1' * (cvar("r_nearclip") * 1.125);
+                       corner0 = cs_unproject('0 0 0' + nearclip);
+                       corner1 = cs_unproject('1 0 0' * cvar("vid_conwidth") + nearclip);
+                       corner2 = cs_unproject('0 1 0' * cvar("vid_conheight") + nearclip);
+                       corner3 = cs_unproject('1 0 0' * cvar("vid_conwidth") + '0 1 0' * cvar("vid_conheight") + nearclip);
+                       o = trace_endpos;
+                       o = o + WarpZone_FixNearClip(trace_endpos, corner0, corner1, corner2, corner3);
+                       R_SetView(VF_ORIGIN, o);
                }
                else if(autocvar_chase_active < 0) // time to disable chase_active if it was set by this code
                {
@@ -464,16 +474,12 @@ void CSQC_UpdateView(float w, float h)
        }
 
        // Render the Scene
-       if(!intermission || !view_set || (intermission && autocvar_cl_eventchase_intermission))
-       {
-               view_origin = pmove_org + vo;
-               view_angles = input_angles;
-               makevectors(view_angles);
-               view_forward = v_forward;
-               view_right = v_right;
-               view_up = v_up;
-               view_set = 1;
-       }
+       view_origin = R_SetView3fv(VF_ORIGIN);
+       view_angles = R_SetView3fv(VF_ANGLES);
+       makevectors(view_angles);
+       view_forward = v_forward;
+       view_right = v_right;
+       view_up = v_up;
 
 #ifdef BLURTEST
        if(time > blurtest_time0 && time < blurtest_time1)
@@ -558,6 +564,8 @@ void CSQC_UpdateView(float w, float h)
 
        // ALWAYS Clear Current Scene First
        R_ClearScene();
+       R_SetView(VF_ORIGIN, view_origin);
+       R_SetView(VF_ANGLES, view_angles);
 
        // FIXME engine bug? VF_SIZE and VF_MIN are not restored to sensible values by this
        R_SetView(VF_SIZE, vf_size);