teams = Sort_Spawn();
players = Sort_Spawn();
- GetTeam(FL_SPECTATOR, true); // add specs first
+ GetTeam(NUM_SPECTATOR, true); // add specs first
// needs to be done so early because of the constants they create
CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
switch(Team)
{
case -1:
- case FL_TEAM_1:
- case FL_TEAM_2:
- case FL_TEAM_3:
- case FL_TEAM_4:
+ case NUM_TEAM_1:
+ case NUM_TEAM_2:
+ case NUM_TEAM_3:
+ case NUM_TEAM_4:
break;
default:
if(GetTeam(Team, false) == world)
{
print(sprintf(_("trying to switch to unsupported team %d\n"), Team));
- Team = FL_SPECTATOR;
+ Team = NUM_SPECTATOR;
}
break;
}
if(GetTeam(Team, false) == world)
{
print(sprintf(_("trying to switch to unsupported team %d\n"), Team));
- Team = FL_SPECTATOR;
+ Team = NUM_SPECTATOR;
}
break;
}
Announcer_Play(ReadString());
bHandled = true;
break;
- case TE_CSQC_CENTERPRINT_GENERIC:
- float id;
- string s;
- id = ReadByte();
- s = ReadString();
- if (id != 0 && s != "")
- centerprint_generic(id, s, ReadByte(), ReadByte());
- else
- centerprint_generic(id, s, 0, 0);
- bHandled = true;
- break;
case TE_CSQC_WEAPONCOMPLAIN:
Net_WeaponComplain();
bHandled = true;