entity clearentity_ent;
void clearentity(entity e)
{
- if not(clearentity_ent)
+ if (!clearentity_ent)
{
clearentity_ent = spawn();
clearentity_ent.classname = "clearentity";
//registercommand("hud_configure");
//registercommand("hud_save");
//registercommand("menu_action");
-
+
ConsoleCommand_macro_init();
registercvar("hud_usecsqc", "1");
turrets_precache();
Tuba_Precache();
CSQCPlayer_Precache();
-
+
if(autocvar_cl_reticle)
{
if(autocvar_cl_reticle_item_normal) { precache_pic("gfx/reticle_normal"); }
if(autocvar_cl_reticle_item_nex) { precache_pic("gfx/reticle_nex"); }
}
-
+
get_mi_min_max_texcoords(1); // try the CLEVER way first
minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
shortmapname = mi_shortname;
if(autocvar_chase_active < 0)
cvar_set("chase_active", "0");
- if not(isdemo())
+ if (!isdemo())
{
- if not(calledhooks & HOOK_START)
+ if (!(calledhooks & HOOK_START))
localcmd("\n_cl_hook_gamestart nop\n");
- if not(calledhooks & HOOK_END)
+ if (!(calledhooks & HOOK_END))
localcmd("\ncl_hook_gameend\n");
}
}
}
else
{
- if not(o.has_team)
+ if (!o.has_team)
{
o.team = Team;
tm = GetTeam(Team, true);
}
else
{
- if not(e.sort_prev)
+ if (!e.sort_prev)
{
// player connected
- if not(e)
+ if (!e)
playerslots[i] = e = spawn();
e.sv_entnum = i;
e.ping = 0;
self.sv_entnum = n;
- if not(playerslots[self.sv_entnum])
+ if (!(playerslots[self.sv_entnum]))
playerslots[self.sv_entnum] = spawn();
o = self.owner = playerslots[self.sv_entnum];
o.sv_entnum = self.sv_entnum;
o.gotscores = 1;
- //if not(o.sort_prev)
+ //if (!o.sort_prev)
// RegisterPlayer(o);
//playerchecker will do this for us later, if it has not already done so
{
f = ReadByte();
for(j = i-1, b = 1; b < 256; b *= 2, ++j)
- if not(f & b)
+ if (!(f & b))
if(playerslots[j])
playerslots[j].ready = 0;
}
spn_origin_x = ReadShort();
spn_origin_y = ReadShort();
spn_origin_z = ReadShort();
-
+
if(is_new)
{
self.origin = spn_origin;
}
}
else { self.cnt = particleeffectnum("spawn_point_neutral"); }
-
+
self.draw = Spawn_Draw;
}
}
// this way the server can disable the sending of
// spawn origin or such to clients if wanted.
float entnum = ReadByte();
-
+
if(entnum)
{
self.origin_x = ReadShort();
}
}
}
-
+
// local spawn actions
if(is_new && (!entnum || (entnum == player_localentnum)))
{
button_zoom = FALSE;
}
}
-
+
//print(sprintf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum));
}
case ENT_CLIENT_GAUNTLET: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_GAUNTLET); break;
case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
- case ENT_CLIENT_TURRET: ent_turret(); break;
+ case ENT_CLIENT_TURRET: ent_turret(); break;
case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
- case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
+ case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
void Gamemode_Init()
{
- if not(isdemo())
+ if (!isdemo())
{
if(!(calledhooks & HOOK_START))
localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
pi = ReadShort();
pl = ReadByte();
ml = ReadByte();
- if not(playerslots[e])
+ if (!(playerslots[e]))
return;
playerslots[e].ping = pi;
playerslots[e].ping_packetloss = pl / 255.0;