void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
{
float teamnum = (ReadByte() - 1);
- self.origin_x = ReadShort();
- self.origin_y = ReadShort();
- self.origin_z = ReadShort();
+ vector spn_origin;
+ spn_origin_x = ReadShort();
+ spn_origin_y = ReadShort();
+ spn_origin_z = ReadShort();
if(is_new)
{
+ self.origin = spn_origin;
setsize(self, PL_MIN, PL_MAX);
droptofloor();
- if(autocvar_cl_spawn_point_particles)
- {
- switch(teamnum)
- {
- case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
- case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
- case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
- case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
- default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
- }
- self.draw = Spawn_Draw;
- }
/*if(autocvar_cl_spawn_point_model) // needs a model first
{
self.mdl = "models/spawnpoint.md3";
//self.movetype = MOVETYPE_NOCLIP;
//self.draw = Spawn_Draw;
}*/
+ if(autocvar_cl_spawn_point_particles)
+ {
+ if(teamplay)
+ {
+ switch(teamnum)
+ {
+ case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
+ case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
+ case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
+ case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
+ default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
+ }
+ }
+ else { self.cnt = particleeffectnum("spawn_point_neutral"); }
+
+ self.draw = Spawn_Draw;
+ }
}
//print(sprintf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt));
{
float teamnum = GetPlayerColor(entnum - 1);
- if(autocvar_cl_spawn_event_sound)
- {
- sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
- }
if(autocvar_cl_spawn_event_particles)
{
switch(teamnum)
default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
}
}
+ if(autocvar_cl_spawn_event_sound)
+ {
+ sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
+ }
}
}