registercvar("hud_usecsqc", "1");
registercvar("scoreboard_columns", "default");
+ registercvar("cl_nade_type", "3");
+ registercvar("cl_pokenade_type", "zombie");
+
gametype = 0;
// hud_fields uses strunzone on the titles!
CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
+ CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
WaypointSprite_Load();
Hook_Precache();
GibSplash_Precache();
Casings_Precache();
- DamageInfo_Precache();
Vehicles_Precache();
turrets_precache();
Tuba_Precache();
if(autocvar_cl_reticle)
{
- if(autocvar_cl_reticle_item_normal) { precache_pic("gfx/reticle_normal"); }
- if(autocvar_cl_reticle_item_nex) { precache_pic("gfx/reticle_nex"); }
+ precache_pic("gfx/reticle_normal");
+ // weapon reticles are precached in weapon files
}
get_mi_min_max_texcoords(1); // try the CLEVER way first
default:
if(GetTeam(Team, false) == world)
{
- dprintf(_("trying to switch to unsupported team %d\n"), Team);
+ dprintf("trying to switch to unsupported team %d\n", Team);
Team = NUM_SPECTATOR;
}
break;
default:
if(GetTeam(Team, false) == world)
{
- dprintf(_("trying to switch to unsupported team %d\n"), Team);
+ dprintf("trying to switch to unsupported team %d\n", Team);
Team = NUM_SPECTATOR;
}
break;
case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
- case ENT_CLIENT_LGBEAM: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_LGBEAM); break;
- case ENT_CLIENT_GAUNTLET: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_GAUNTLET); break;
+ case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
case ENT_CLIENT_TURRET: ent_turret(); break;
case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
+ case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
default:
//error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
- electro_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
- electro_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
- electro_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
- electro_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
- gauntlet_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
- gauntlet_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
- gauntlet_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
- gauntlet_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
+ arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
+ arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
+ arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
+ arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
if(forcefog)
strunzone(forcefog);
g_balance_electro_secondary_bouncefactor = ReadCoord();
g_balance_electro_secondary_bouncestop = ReadCoord();
- nex_scope = !ReadByte();
+ vortex_scope = !ReadByte();
rifle_scope = !ReadByte();
serverflags = ReadByte();
if(complain_weapon_name)
strunzone(complain_weapon_name);
- complain_weapon_name = strzone(ReadString());
+ complain_weapon_name = strzone(WEP_NAME(complain_weapon));
complain_weapon_type = ReadByte();
Net_ReadRace();
bHandled = true;
break;
- case TE_CSQC_NEXGUNBEAMPARTICLE:
- Net_ReadNexgunBeamParticle();
+ case TE_CSQC_VORTEXBEAMPARTICLE:
+ Net_ReadVortexBeamParticle();
bHandled = true;
break;
case TE_CSQC_TEAMNAGGER:
Net_TeamNagger();
bHandled = true;
break;
- case TE_CSQC_LIGHTNINGARC:
- Net_ReadLightningarc();
+ case TE_CSQC_ARC:
+ Net_ReadArc();
bHandled = true;
break;
case TE_CSQC_PINGPLREPORT:
cl_notice_read();
bHandled = true;
break;
+ case TE_CSQC_SHOCKWAVEPARTICLE:
+ Net_ReadShockwaveParticle();
+ bHandled = true;
+ break;
default:
// No special logic for this temporary entity; return 0 so the engine can handle it
bHandled = false;