void CSQC_Init(void)
{
prvm_language = cvar_string("prvm_language");
-
+
#ifdef USE_FTE
#pragma target ID
__engine_check = checkextension("DP_SV_WRITEPICTURE");
GibSplash_Precache();
Casings_Precache();
DamageInfo_Precache();
+ Vehicles_Precache();
+ turrets_precache();
+
if(autocvar_cl_announcer != cl_announcer_prev) {
Announcer_Precache();
if(cl_announcer_prev)
if(newspectatee_status != spectatee_status)
{
- float i;
-
// clear race stuff
race_laptime = 0;
race_checkpointtime = 0;
{
float nags, i, j, b, f;
- nags = ReadByte();
+ nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
+
+ if(!(nags & 4))
+ {
+ if(vote_called_vote)
+ strunzone(vote_called_vote);
+ vote_called_vote = string_null;
+ vote_active = 0;
+ }
+ else
+ {
+ vote_active = 1;
+ }
+
+ if(nags & 64)
+ {
+ vote_yescount = ReadByte();
+ vote_nocount = ReadByte();
+ vote_needed = ReadByte();
+ vote_highlighted = ReadChar();
+ }
if(nags & 128)
{
weapon_accuracy[w] = -1;
return;
}
-
+
for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w, f *= 2)
{
if(sf & f)
case ENT_CLIENT_LGBEAM: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_LGBEAM); break;
case ENT_CLIENT_GAUNTLET: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_GAUNTLET); break;
case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
+ case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
+ case ENT_CLIENT_TURRET: ent_turret(); break;
case ENT_CLIENT_DAMAGEEFFECT: Ent_DamageEffect(); break;
default:
//error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
g_balance_electro_secondary_bouncestop = ReadCoord();
nex_scope = !ReadByte();
- sniperrifle_scope = !ReadByte();
+ rifle_scope = !ReadByte();
serverflags = ReadByte();
playerslots[e].ping_movementloss = ml / 255.0;
}
-void Net_VoteDialog(float highlight) {
- if(highlight) {
- vote_highlighted = ReadByte();
- return;
- }
-
- vote_yescount = ReadByte();
- vote_nocount = ReadByte();
- vote_needed = ReadByte();
- vote_active = 1;
-}
-
-void Net_VoteDialogReset() {
- vote_active = 0;
-}
-
void Net_Notify() {
float type;
type = ReadByte();
{
HUD_Centerprint(ReadString(), ReadString(), ReadShort(), ReadByte());
}
+ else if(type == CSQC_CENTERPRINT_GENERIC)
+ {
+ float id;
+ string s;
+ id = ReadByte();
+ s = ReadString();
+ if (id != 0 && s != "")
+ centerprint_generic(id, s, ReadByte(), ReadByte());
+ else
+ centerprint_generic(id, s, 0, 0);
+ }
}
void Net_WeaponComplain() {
Net_TeamNagger();
bHandled = true;
break;
- case TE_CSQC_VOTE:
- Net_VoteDialog(ReadByte());
- bHandled = true;
- break;
- case TE_CSQC_VOTERESET:
- Net_VoteDialogReset();
- bHandled = true;
- break;
case TE_CSQC_LIGHTNINGARC:
Net_ReadLightningarc();
bHandled = true;
Net_WeaponComplain();
bHandled = true;
break;
+ case TE_CSQC_VEHICLESETUP:
+ Net_VehicleSetup();
+ bHandled = true;
+ break;
default:
// No special logic for this temporary entity; return 0 so the engine can handle it
bHandled = false;