float ClientProgsDB;
vector hook_shotorigin[4];
vector electro_shotorigin[4];
-vector gauntlet_shotorigin[4];
+vector lightning_shotorigin[4];
+
#ifdef BLURTEST
float blurtest_time0, blurtest_time1, blurtest_radius, blurtest_power;
.float silent;
float w_deathtype, w_issilent, w_random;
-string w_deathtypestring;
vector w_org, w_backoff;
float rifle_scope;