//
// system globals
//
-entity self;
-entity other;
-entity world;
-float time;
-float frametime;
+//entity self;
+//entity other;
+//entity world;
+//float time;
+//float frametime;
-int player_localentnum; //the entnum of the VIEW entity
-int player_localnum; //the playernum
-float maxclients; //a constant filled in by the engine. gah, portability eh?
+//int player_localentnum; //the entnum of the VIEW entity
+//int player_localnum; //the playernum
+//float maxclients; //a constant filled in by the engine. gah, portability eh?
-float clientcommandframe; //player movement
-float servercommandframe; //clientframe echoed off the server
+//float clientcommandframe; //player movement
+//float servercommandframe; //clientframe echoed off the server
-string mapname;
+//string mapname;
//
// global variables set by built in functions
//
-vector v_forward, v_up, v_right; // set by makevectors()
+//vector v_forward, v_up, v_right; // set by makevectors()
// set by traceline / tracebox
-float trace_allsolid;
-float trace_startsolid;
-float trace_fraction;
-vector trace_endpos;
-vector trace_plane_normal;
-float trace_plane_dist;
-entity trace_ent;
-float trace_inopen;
-float trace_inwater;
+//float trace_allsolid;
+//float trace_startsolid;
+//float trace_fraction;
+//vector trace_endpos;
+//vector trace_plane_normal;
+//float trace_plane_dist;
+//entity trace_ent;
+//float trace_inopen;
+//float trace_inwater;
//
// required prog functions
bool(string s) CSQC_ConsoleCommand;
//these fields are read and set by the default player physics
-vector pmove_org;
-vector pmove_vel;
-vector pmove_mins;
-vector pmove_maxs;
+//vector pmove_org;
+//vector pmove_vel;
+//vector pmove_mins;
+//vector pmove_maxs;
//retrieved from the current movement commands (read by player physics)
-float input_timelength;
-vector input_angles;
-vector input_movevalues; //forwards, right, up.
-int input_buttons; //attack, use, jump (default physics only uses jump)
-
-float movevar_gravity;
-float movevar_stopspeed;
-float movevar_maxspeed;
-float movevar_spectatormaxspeed; //used by NOCLIP movetypes.
-float movevar_accelerate;
-float movevar_airaccelerate;
-float movevar_wateraccelerate;
-float movevar_friction;
-float movevar_waterfriction;
-float movevar_entgravity; //the local player's gravity field. Is a multiple (1 is the normal value)
+//float input_timelength;
+//vector input_angles;
+//vector input_movevalues; //forwards, right, up.
+//int input_buttons; //attack, use, jump (default physics only uses jump)
+
+//float movevar_gravity;
+//float movevar_stopspeed;
+//float movevar_maxspeed;
+//float movevar_spectatormaxspeed; //used by NOCLIP movetypes.
+//float movevar_accelerate;
+//float movevar_airaccelerate;
+//float movevar_wateraccelerate;
+//float movevar_friction;
+//float movevar_waterfriction;
+//float movevar_entgravity; //the local player's gravity field. Is a multiple (1 is the normal value)
//================================================
-void end_sys_globals; // flag for structure dumping
+//void end_sys_globals; // flag for structure dumping
//================================================
/*
.entity owner; // who launched a missile
//================================================
-void end_sys_fields; // flag for structure dumping
+//void end_sys_fields; // flag for structure dumping
//================================================
// Additional OPTIONAL Fields and Globals
-float intermission;
+//float intermission;
float scoreboard_showscores;
float scoreboard_showaccuracy;
.string message;