float tempdb;
float ClientProgsDB;
vector hook_shotorigin[4];
-vector electro_shotorigin[4];
-vector gauntlet_shotorigin[4];
+vector lightning_shotorigin[4];
+
#ifdef BLURTEST
float blurtest_time0, blurtest_time1, blurtest_radius, blurtest_power;
vector w_org, w_backoff;
float rifle_scope;
-float nex_scope;
+float vortex_scope;
float minelayer_maxmines;
string weaponorder_byimpulse;
string weaponorder_bypriority;
-float nex_charge_movingavg;
+float vortex_charge_movingavg;
float serverflags;