// dynamic handicap
// ==================
set g_dynamic_handicap 0 "Whether to enable dynamic handicap."
-set g_dynamic_handicap_scale 1 "The scale of the handicap. Larger values mean more penalties for strong players and more buffs for weak players."
+set g_dynamic_handicap_scale 0.2 "The scale of the handicap. Larger values mean more penalties for strong players and more buffs for weak players."
+set g_dynamic_handicap_exponent 1 "The exponent used to calculate handicap. 1 means linear scale. Values more than 1 mean stronger non-linear handicap. Values less than 1 mean weaker non-linear handicap"
set g_dynamic_handicap_min 0 "The minimum value of the handicap."
set g_dynamic_handicap_max 0 "The maximum value of the handicap."