alias cl_hook_gamestart_cts
alias cl_hook_gamestart_ka
alias cl_hook_gamestart_ft
+alias cl_hook_gamestart_invasion
alias cl_hook_gameend
alias cl_hook_activeweapon
alias sv_hook_gamestart_cts
alias sv_hook_gamestart_ka
alias sv_hook_gamestart_ft
+alias sv_hook_gamestart_invasion
alias sv_hook_gamerestart
alias sv_hook_gameend
seta g_race_laps_limit -1 "Race laps limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
seta g_nexball_goallimit -1 "Nexball goal limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
seta g_nexball_goalleadlimit -1 "Nexball goal lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+seta g_invasion_round_limit -1 "Invasion round limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
// =================================
// =================================
// when variables are set to anything other than 0, they take over the global setting...
// to force disable delay or waves, set them to 0.125
-set g_ctf_respawn_delay 0
+set g_ctf_respawn_delay 5
set g_ctf_respawn_waves 0
set g_ctf_weapon_stay 0
set g_dm_respawn_delay 0
set g_ft_respawn_waves 0
set g_ft_respawn_delay 0
set g_ft_weapon_stay 0
+set g_invasion_respawn_waves 0
+set g_invasion_respawn_delay 0
+set g_invasion_weapon_stay 0
// =======
set g_ctf_pass_velocity 750 "how fast or far a player can pass the flag"
set g_ctf_allow_vehicle_touch 0 "allow flags to be picked up/captured/returned without even leaving the vehicle"
set g_ctf_allow_vehicle_carry 1 "allow players to hold flags inside a vehicle"
+set g_ctf_allow_monster_touch 0 "allow flags to be returned by monsters"
set g_ctf_shield_max_ratio 0 "shield at most this percentage of a team from the enemy flag (try: 0.4 for 40%)"
set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got this negative amount of points or less"
set g_freezetag_revive_speed 0.4 "Speed for reviving a frozen teammate"
set g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets lost when out of range"
set g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him"
+set g_freezetag_revive_falldamage 0 "Enable reviving from this amount of fall damage"
+set g_freezetag_revive_falldamage_health 40 "Amount of health player has if they revived from falling"
set g_freezetag_round_timelimit 180
set g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with"
set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen after this time in seconds"
// ===================
set g_lms 0 "Last Man Standing: everyone starts with a certain amount of lives, and the survivor wins"
set g_lms_lives_override -1
+set g_lms_extra_lives 0
set g_lms_regenerate 0
-set g_lms_campcheck_interval 10
-set g_lms_campcheck_damage 100
-set g_lms_campcheck_distance 1800
set g_lms_last_join 3 "if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives"
set g_lms_join_anytime 1 "if true, new players can join, but get same amount of lives as the worst player"
set g_race_qualifying_timelimit 0
set g_race_qualifying_timelimit_override -1
set g_race_teams 0 "when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)"
+
+// ==========
+// invasion
+// ==========
+set g_invasion 0 "Invasion: survive against waves of monsters"
+set g_invasion_round_timelimit 120 "maximum time to kill all monsters"
+set g_invasion_warmup 10 "time between waves to prepare for battle"
+set g_invasion_monster_count 10 "number of monsters on first wave (increments)"
+set g_invasion_zombies_only 0 "only spawn zombies"