alias cl_hook_gamestart_ft
alias cl_hook_gamestart_inv
alias cl_hook_gameend "rpn /cl_matchcount dup load 1 + =" // increase match count every time a game ends
+alias cl_hook_shutdown
alias cl_hook_activeweapon
alias _sv_hook_gamestart "set _sv_hook_gametype $1; _sv_hook_gamestart_stage2"
set g_ctf_allow_vehicle_touch 0 "allow flags to be picked up/captured/returned without even leaving the vehicle"
set g_ctf_allow_vehicle_carry 1 "allow players to hold flags inside a vehicle"
set g_ctf_allow_monster_touch 0 "allow flags to be returned by monsters"
+set g_ctf_score_ignore_fields 0 "force regular score settings to override per entity specified scores"
set g_ctf_shield_max_ratio 0 "shield at most this percentage of a team from the enemy flag (try: 0.4 for 40%)"
set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got this negative amount of points or less"