// respawn delay/waves/weapon_stay
// =================================
// when variables are set to anything other than 0, they take over the global setting. Negative values force an output value of zero.
-// to force disable delay or waves, set them to 0.125
-set g_ctf_respawn_delay_small 5
-set g_ctf_respawn_delay_small_count 0
+set g_ctf_respawn_delay_small 1
+set g_ctf_respawn_delay_small_count 1
set g_ctf_respawn_delay_large 5
-set g_ctf_respawn_delay_large_count 0
+set g_ctf_respawn_delay_large_count 5
set g_ctf_respawn_delay_max 0
set g_ctf_respawn_waves 0
set g_ctf_weapon_stay 0
set g_keepawayball_trail_color 254 "particle trail color from player/ball"
set g_keepawayball_damageforcescale 3 "Scale of force which is applied to the ball by weapons/explosions/etc"
set g_keepawayball_respawntime 10 "if no one picks up the ball, how long to wait until the ball respawns"
-seta g_keepaway_teams_override 0
-set g_keepaway_teams 0
// ==========