alias sv_hook_gamestart_ka
alias sv_hook_gamestart_ft
alias sv_hook_gamestart_inv
+alias sv_hook_gamestart_gg
alias sv_hook_gamerestart
alias sv_hook_gameend
alias sv_vote_gametype_hook_dm
alias sv_vote_gametype_hook_dom
alias sv_vote_gametype_hook_ft
+alias sv_vote_gametype_hook_gg
alias sv_vote_gametype_hook_inv
alias sv_vote_gametype_hook_ka
alias sv_vote_gametype_hook_kh
set g_inv_respawn_delay_max 0
set g_inv_respawn_waves 0
set g_inv_weapon_stay 0
-
+set g_gg_respawn_delay_small 0
+set g_gg_respawn_delay_small_count 0
+set g_gg_respawn_delay_large 0
+set g_gg_respawn_delay_large_count 0
+set g_gg_respawn_delay_max 0
+set g_gg_respawn_waves 0
+set g_gg_weapon_stay 0
// =========
// assault
set g_invasion_teams 0 "number of teams in invasion (note: use mapinfo to set this)"
set g_invasion_team_spawns 1 "use team spawns in teamplay invasion mode"
set g_invasion_type 0 "type of invasion mode - 0: round-based, 1: hunting, 2: complete the stage (note: use mapinfo to set this)"
+
+// =========
+// gungame
+// =========
+set g_gg 0 "GunGame: Kill players with all weapons"
+set g_gg_weapons "vortex mortar machinegun hagar arc electro devastator crylink shotgun blaster"
+set g_gg_kills_per_weapon 3 "Number of kills needed to advance to the next weapon"
+
+exec survival.cfg // Lyberta: surv