set g_lms_last_join 3 "if g_lms_join_anytime is 0, new players can only join if the worst active player has (fraglimit - g_lms_last_join) or more lives; in other words, new players can no longer join once the worst player loses more than g_lms_last_join lives"
set g_lms_join_anytime 1 "1: new players can join, but get same amount of lives as the worst player; 0: new players can only join if the worst active player has (fraglimit - g_lms_last_join) or more lives"
set g_lms_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena"
-set g_lms_leader_wp_lives 2 "show waypoints for players leading by this number of lives"
-set g_lms_leader_wp_max_relative 0.5 "show waypoints for leaders only if they are max this fraction of total players"
+set g_lms_leader_lives_diff 2 "players leading by at least this number of lives are considered leaders and are more visible"
+set g_lms_leader_minpercent 0.5 "leading players are not considered leaders only if they are more than this percentage of total players"
set g_lms_leader_wp_time 5 "show waypoints for leaders only for this amount of time"
-set g_lms_leader_wp_time_repeat 30 "periodically show again waypoints for leaders after this amount of time"
+set g_lms_leader_wp_interval 25 "periodically show again waypoints for leaders after this amount of time"
+set g_lms_leader_wp_interval_jitter 10 "jitter waypoint interval by this amount of time"
set g_lms_dynamic_respawn_delay 1 "increase player respawn delay based on the number of lives less than the leader (NOTE: delay doesn't increase when only 2 players are left alive)"
set g_lms_dynamic_respawn_delay_base 2 "base player respawn delay"
set g_lms_dynamic_respawn_delay_increase 3 "increase base player respawn delay by this amount of time for each life less than the leader"