alias sv_hook_gamestart_duel
alias sv_hook_gamestart_mayhem
alias sv_hook_gamestart_tmayhem
+alias sv_hook_gamestart_surv
// there is currently no hook for when the match is restarted
// see sv_hook_readyrestart for previous uses of this hook
//alias sv_hook_gamerestart
alias sv_vote_gametype_hook_duel
alias sv_vote_gametype_hook_mayhem
alias sv_vote_gametype_hook_tmayhem
+alias sv_vote_gametype_hook_surv
// Example preset to allow 1v1ctf to be used for the gametype voting screen.
// Aliases can have max 31 chars so the gametype can have max 9 chars.
set g_tmayhem_respawn_delay_max 0
set g_tmayhem_respawn_waves 0
set g_tmayhem_weapon_stay 0
+set g_surv_respawn_delay_small 0
+set g_surv_respawn_delay_small_count 0
+set g_surv_respawn_delay_large 0
+set g_surv_respawn_delay_large_count 0
+set g_surv_respawn_delay_max 0
+set g_surv_respawn_waves 0
+set g_surv_weapon_stay 0
// =========
set g_tmayhem_teams 2 "how many teams are in team mayhem (set by mapinfo)"
set g_tmayhem_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"
set g_tmayhem_teams_override 0 "how many teams are in team mayhem"
+
+// ==========
+// survival
+// ==========
+set g_survival 0 "Survival: identify and eliminate all the hunters before all your allies are gone"
+set g_survival_not_lms_maps 0 "when this is set, LMS maps will NOT be listed in survival"
+set g_survival_hunter_count 0.25 "number of players who will become hunters, set between 0 and 0.9 to use a multiplier of the current players, or 1 and above to specify an exact number of players"
+set g_survival_punish_teamkill 1 "kill the player when they kill an ally"
+set g_survival_reward_survival 1 "give a point to all surviving players if the round timelimit is reached, in addition to the points given for kills"
+set g_survival_warmup 10 "how long the players will have time to run around the map before the round starts"
+set g_survival_round_timelimit 120 "round time limit in seconds"