set g_ca_warmup 10 "time players get to run around before the round starts"
set g_ca_damage2score 100 "every this amount of damage done give players 1 point"
set g_ca_round_timelimit 180 "round time limit in seconds"
+set g_ca_round_enddelay 1 "seconds of delay for score evaluation after round could end"
set g_ca_teams_override 0
set g_ca_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"
set g_ca_teams 0
set g_freezetag_revive_nade_health 40 "Amount of health player has if they revived from their own nade explosion"
set g_freezetag_revive_time_to_score 1.5 "every this amount of seconds give players reviving a frozen teammate 1 point"
set g_freezetag_round_timelimit 360 "round time limit in seconds"
+set g_freezetag_round_enddelay 1 "seconds of delay for score evaluation after round could end"
set g_freezetag_revive_auto 1 "automatically revive frozen players after some time (g_freezetag_frozen_maxtime)"
set g_freezetag_revive_auto_progress 1 "start the automatic reviving progress as soon as the player gets frozen"
set g_freezetag_revive_auto_reducible 1 "reduce auto-revival time when frozen players are hit by enemies; set to -1 to reduce it even when they are hit by teammates"
set g_survival_reward_survival 1 "give a point to all surviving players if the round timelimit is reached, in addition to the points given for kills"
set g_survival_warmup 10 "how long the players will have time to run around the map before the round starts"
set g_survival_round_timelimit 120 "round time limit in seconds"
+set g_survival_round_enddelay 1 "seconds of delay for score evaluation after round could end"