velocityoffset 0 0 80
originjitter 16 16 16
velocityjitter 424 424 624
-// derbis
+// debris
effect grenade_explode
notunderwater
count 12
velocityoffset 0 0 80
originjitter 16 16 16
velocityjitter 424 424 624
-// derbis
+// debris
effect rocket_explode
notunderwater
count 12
velocitymultiplier 0.2
sizeincrease 100
stretchfactor 7.6
-// derbis
+// debris
effect spiderbot_minigun_impact
notunderwater
count 3
originjitter 160 160 160
velocityjitter 924 924 924
stretchfactor 0.7
-// derbis
+// debris
effect explosion_big
notunderwater
count 16
//lightcolor 1 0.9 0.7
//lightshadow 1
-
// heal ray muzzleflash
effect healray_muzzleflash
countabsolute 1
sizeincrease -80
color 0xFFFFFF 0xFFFFFF
-
// nade effects
effect nade_blue
trailspacing 1
liquidfriction 4
velocityjitter 16 16 16
-effect nade
+effect nade_neutral
trailspacing 1
type smoke
color 0xFFFFFF 0xFFFFFF
alpha 100 100 250
//gravity -0.11
// fire
-effect nade
+effect nade_neutral
notunderwater
trailspacing 8
type smoke
sizeincrease -10
alpha 30 30 150
// bubbles
-effect nade
+effect nade_neutral
underwater
trailspacing 16
type bubble
size 25 25
sizeincrease -30
-effect nade_burn
+effect nade_neutral_burn
trailspacing 1
type smoke
color 0xFFFFFF 0xFFFFFF
alpha 100 100 250
//gravity -0.11
// fire
-effect nade_burn
+effect nade_neutral_burn
notunderwater
trailspacing 64
type smoke
sizeincrease -30
alpha 200 200 1000
// bubbles
-effect nade_burn
+effect nade_neutral_burn
underwater
trailspacing 16
type bubble
bounce 1.5
liquidfriction 4
velocityjitter 16 16 16
-effect nade_burn
+effect nade_neutral_burn
trailspacing 16
type smoke
color 0xFFFFFF 0xFFFFFF
originjitter 50 50 50
velocityjitter 320 320 320
rotate -180 180 -9 9
-// fire streched
+// fire stretched
effect nade_blue_explode
count 8
type spark
velocityoffset 0 0 80
originjitter 16 16 16
velocityjitter 424 424 624
-// derbis
+// debris
effect nade_blue_explode
notunderwater
count 12
originjitter 50 50 50
velocityjitter 320 320 320
rotate -180 180 -9 9
-// fire streched
+// fire stretched
effect nade_red_explode
count 8
type spark
velocityoffset 0 0 80
originjitter 16 16 16
velocityjitter 424 424 624
-// derbis
+// debris
effect nade_red_explode
notunderwater
count 8
originjitter 50 50 50
velocityjitter 320 320 320
rotate -180 180 -9 9
-// fire streched
+// fire stretched
effect nade_yellow_explode
count 8
type spark
velocityoffset 0 0 80
originjitter 16 16 16
velocityjitter 424 424 624
-// derbis
+// debris
effect nade_yellow_explode
notunderwater
count 8
originjitter 50 50 50
velocityjitter 320 320 320
rotate -180 180 -9 9
-// fire streched
+// fire stretched
effect nade_pink_explode
count 8
type spark
velocityoffset 0 0 80
originjitter 16 16 16
velocityjitter 424 424 624
-// derbis
+// debris
effect nade_pink_explode
notunderwater
count 8
velocityjitter 324 324 324
rotate -180 180 -100 100
-effect nade_explode
+effect nade_neutral_explode
countabsolute 1
type decal
tex 8 16
lightradiusfade 1500
lightcolor 100 20 20
// shockwave
-effect nade_explode
+effect nade_neutral_explode
type smoke
countabsolute 1
tex 33 33
alpha 80 80 650
velocitymultiplier 44
// fire
-effect nade_explode
+effect nade_neutral_explode
notunderwater
count 16
type smoke
originjitter 50 50 50
velocityjitter 320 320 320
rotate -180 180 -9 9
-// fire streched
-effect nade_explode
+// fire stretched
+effect nade_neutral_explode
count 8
type spark
tex 48 55
velocityjitter 30 30 30
airfriction -9
//smoke
-effect nade_explode
+effect nade_neutral_explode
type smoke
count 32
blend alpha
airfriction 0.04
gravity 0.4
// underwater bubbles
-effect nade_explode
+effect nade_neutral_explode
underwater
count 32
type bubble
velocityjitter 196 196 196
rotate 0 0 0 0
// bouncing sparks
-effect nade_explode
+effect nade_neutral_explode
notunderwater
count 8
type spark
originjitter 16 16 16
velocityjitter 424 424 624
// notbouncing sparks
-effect nade_explode
+effect nade_neutral_explode
count 16
type spark
tex 40 40
velocityoffset 0 0 80
originjitter 16 16 16
velocityjitter 424 424 624
-// derbis
-effect nade_explode
+// debris
+effect nade_neutral_explode
notunderwater
count 8
type smoke
velocityjitter 324 324 324
rotate -180 180 -100 100
-// laser_shockwave_attack
+// shockwave_attack
// used nowhere in code
-effect laser_shockwave_attack
-// glow and light
-//countabsolute 1
-//type smoke
-//color 0xcc0000 0xff0000
-//tex 65 65
-//size 10 15
-//alpha 256 512 6280
-//airfriction 10
-//sizeincrease 1.5
-//stretchfactor 2
-//lightradius 200
-//lightradiusfade 2000
-//lightcolor 3 0.1 0.1
-// electricity
-effect laser_shockwave_attack
-count 1
-type spark
-color 0xb44215 0xff0000
-tex 43 43
-size 5 7
-bounce 0
-alpha 4096 4096 20000
-airfriction 1
-originjitter 2 2 2
-velocityjitter 10 10 10
-velocitymultiplier 10
-sizeincrease 1.5
-stretchfactor 2.3
-rotate -180 180 4000 -4000
-// fire
-effect laser_shockwave_attack
-count 1
-type spark
-color 0xff4200 0xff0000
-tex 8 15
-size 7 9
-bounce 0
-alpha 4096 4096 20000
-airfriction 1
-originjitter 2 2 2
-velocityjitter 10 10 10
-velocitymultiplier 10
-sizeincrease 1.5
-stretchfactor 2
-
-// new_laser_impact
-// used nowhere in code
-// decal
-effect new_laser_impact
-countabsolute 1
-type decal
-tex 8 16
-size 72 72
-alpha 256 256 0
-originjitter 2 2 2
-// flare effect
-//effect new_laser_impact
-//countabsolute 1
-//type static
-//tex 39 39
-//color 0xFF2010 0xFF2010
-//alpha 256 256 1024
-//size 24 24
-// sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
-effect new_laser_impact
-count 128
-type spark
-color 0x800000 0xFF8020
-alpha 256 256 1024
-size 4 4
-bounce 1.5
-gravity 0.5
-airfriction 1
-liquidfriction 1
-originjitter 20 20 20
-velocityjitter 256 256 256
+effect shockwave_attack // glow and light
+ //countabsolute 1
+ //type smoke
+ //color 0xcc0000 0xff0000
+ //tex 65 65
+ //size 10 15
+ //alpha 256 512 6280
+ //airfriction 10
+ //sizeincrease 1.5
+ //stretchfactor 2
+ //lightradius 200
+ //lightradiusfade 2000
+ //lightcolor 3 0.1 0.1
+effect shockwave_attack // electricity
+ count 1
+ type spark
+ color 0xb44215 0xff0000
+ tex 43 43
+ size 5 7
+ bounce 0
+ alpha 4096 4096 20000
+ airfriction 1
+ originjitter 2 2 2
+ velocityjitter 10 10 10
+ velocitymultiplier 10
+ sizeincrease 1.5
+ stretchfactor 2.3
+ rotate -180 180 4000 -4000
+effect shockwave_attack // fire
+ count 1
+ type spark
+ color 0xff4200 0xff0000
+ tex 8 15
+ size 7 9
+ bounce 0
+ alpha 4096 4096 20000
+ airfriction 1
+ originjitter 2 2 2
+ velocityjitter 10 10 10
+ velocitymultiplier 10
+ sizeincrease 1.5
+ stretchfactor 2
+
+// ARC
+// used in qcsrc/server/w_arc.qc
+effect arc_lightning // impact decal
+ countabsolute 1
+ type decal
+ tex 16 32 // fps killer, spamming decals like that
+ size 16 16
+ alpha 32 32 0
+ originjitter 2 2 2
+ lightradius 50
+ lightradiusfade 200
+ lightcolor 3.125 4.375 10
+
+effect arc_lightning // impact sparks
+ type static
+ count 100
+ tex 71 74
+ rotate 0 360 -36000 36000
+ stretchfactor 1
+ size 0 5
+ sizeincrease -5
+ color 0xDDFDFF 0xFDFDFF
+ alpha 256 256 512
+ originjitter 20 20 20
+ velocityjitter 250 250 250
+ velocitymultiplier 100
+ airfriction 110
+
+effect arc_lightning // impact sparks (underwater)
+ type static
+ underwater
+ count 100
+ tex 71 74
+ rotate 0 360 -36000 36000
+ stretchfactor 1
+ size 0 5
+ sizeincrease -5
+ color 0xDDFDFF 0xFDFDFF
+ alpha 256 256 512
+ originjitter 20 20 20
+ velocityjitter 250 250 250
+ // underwater
+ orientation spark
+ velocitymultiplier 20
+ airfriction 5
+ liquidfriction 5
+
+effect arc_beam // sparks on beam
+ type spark
+ stretchfactor 1
+ rotate 0 360 360 1000
+ time 0.05 0.05
+ color 0xfafad2 0xffffff
+ alpha 256 256 16384
+ airfriction -10
+ originoffset 0 0 0
+ relativeoriginoffset 10 0 0
+ originjitter 3 3 3
+ velocityoffset 0 0 0
+ velocityjitter 100 100 100
+ velocitymultiplier 200
+ //lightcolor 0 0 0
+ trailspacing 10
+ tex 71 74
+
+effect arc_beam // sparks on beam (underwater)
+ type spark
+ underwater
+ stretchfactor 1
+ rotate 0 360 360 1000
+ time 0.001 0.001
+ color 0xfafad2 0xffffff
+ alpha 256 256 16384
+ liquidfriction -10
+ originoffset 0 0 0
+ relativeoriginoffset 10 0 0
+ originjitter 30 30 30
+ velocityoffset 0 0 0
+ velocityjitter 100 100 100
+ velocitymultiplier 200
+ //lightcolor 0 0 0
+ trailspacing 10
+ tex 71 74
+
+// ARC healing effect
+effect arc_beam_heal // bubble this...
+ type static
+ trailspacing 1500
+ tex 74 74
+ color 0x20FF20 0x40FF40
+ size 0.1 0.1
+ sizeincrease 20
+ alpha 2048 2048 256
+ //time 0.8 0.8
+ airfriction -20
+ type smoke
+ relativeoriginoffset 5 0 0
+ relativevelocityoffset 100 0 0
+ velocityjitter 3 3 3
+ velocitymultiplier 200
+
+effect arc_beam_healimpact // healing "aura"
+ type smoke
+ countabsolute 1
+ tex 33 33
+ size 32 32
+ sizeincrease -1000
+ color 0x00ff00 0x84c52f
+ alpha 40 40 350
+ velocitymultiplier 44
+ lightradius 20
+ lightradiusfade 150
+ lightcolor 0 4.375 0
+
+effect arc_beam_healimpact // rising "smoke"
+ type smoke
+ count 15
+ color 0x00ff00 0x84c52f
+ tex 40 40
+ size 0.5 1
+ alpha 200 456 512
+ airfriction 3
+ gravity -2
+ velocityjitter 120 120 420
+ rotate -180 180 -90 90
+
+effect arc_smoke // arc heat smoke (notunderwater)
+ notunderwater
+ count 2
+ type smoke
+ tex 0 8
+ color 0x4c453f 0x2a241f
+ size 5 10
+ sizeincrease 10
+ alpha 32 64 48
+ gravity -0.125
+ originjitter 0 0 0
+ velocityjitter 0 0 16
+ airfriction 1
+ rotate 0 360 -180 180
+
+effect arc_smoke // arc heat bubbles (underwater)
+ underwater
+ count 2
+ type bubble
+ tex 62 62
+ color 0x404040 0x808080
+ size 0.1 1
+ alpha 170 256 64
+ gravity -0.125
+ bounce 1.5
+ liquidfriction 0.25
+ originjitter 6 6 6
+ velocityjitter 16 16 16
+
+effect arc_overheat // arc overheat electric bolts
+ tex 43 43
+ count 24
+ type spark
+ color 0xffffff 0x9271fb
+ size 6 12
+ sizeincrease -24
+ alpha 128 128 292
+ gravity -0.4
+ airfriction 5
+ liquidfriction 10
+ velocityjitter 256 256 256
+ originjitter 10 10 10
+
+effect arc_overheat_fire // arc overheat bouncing sparks
+ count 1
+ type spark
+ color 0x4444ff 0xeeeeff
+ size 0.4 1
+ alpha 0 256 640
+ gravity 1
+ bounce 1.5
+ velocityoffset 0 0 80
+ velocityjitter 92 92 92
+ originjitter 6 6 6
+ liquidfriction 5
+ velocitymultiplier 80