//lightcolor 1 0.9 0.7
//lightshadow 1
-
// heal ray muzzleflash
+
effect healray_muzzleflash
countabsolute 1
type smoke
originjitter 64 64 64
velocityjitter 324 324 324
rotate -180 180 -100 100
-
-// shockwave_attack
-// used nowhere in code
-effect shockwave_attack // glow and light
- //countabsolute 1
- //type smoke
- //color 0xcc0000 0xff0000
- //tex 65 65
- //size 10 15
- //alpha 256 512 6280
- //airfriction 10
- //sizeincrease 1.5
- //stretchfactor 2
- //lightradius 200
- //lightradiusfade 2000
- //lightcolor 3 0.1 0.1
-effect shockwave_attack // electricity
- count 1
- type spark
- color 0xb44215 0xff0000
- tex 43 43
- size 5 7
- bounce 0
- alpha 4096 4096 20000
- airfriction 1
- originjitter 2 2 2
- velocityjitter 10 10 10
- velocitymultiplier 10
- sizeincrease 1.5
- stretchfactor 2.3
- rotate -180 180 4000 -4000
-effect shockwave_attack // fire
- count 1
- type spark
- color 0xff4200 0xff0000
- tex 8 15
- size 7 9
- bounce 0
- alpha 4096 4096 20000
- airfriction 1
- originjitter 2 2 2
- velocityjitter 10 10 10
- velocitymultiplier 10
- sizeincrease 1.5
- stretchfactor 2