// used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
// used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
effect electro_lightning
+countabsolute 1
+type decal
+tex 59 59
+size 16 16
+alpha 256 256 0
+originjitter 2 2 2
+lightradius 50
+lightradiusfade 200
+lightcolor 3.125 4.375 10
+effect electro_lightning
count 300
type spark
color 0x501860 0x501860 // 0x202020 0x404040
type spark
color 0x280000 0x280000 // 0x202020 0x404040
tex 65 65
-size 5 5
+size 3 3
alpha 256 256 1024
originjitter 1.5 1.5 1.5
velocityjitter 6 6 6
-sizeincrease 20
+sizeincrease 15
velocitymultiplier 2000
effect gauntlet_lightning
count 30