set g_ctf_flag_return_dropped 100
set g_ctf_flag_return_damage 0
set g_ctf_flag_return_when_unreachable 1 "automatically return the flag if it falls into lava/slime/trigger hurt"
+set g_ctf_flagcarrier_allow_vehicle_carry 1
set g_ctf_flagcarrier_selfdamagefactor 1
set g_ctf_flagcarrier_selfforcefactor 1
set g_ctf_flagcarrier_damagefactor 1
set g_ctf_flagcarrier_forcefactor 1
+set g_ctf_flagcarrier_waypointforenemy_time 30 "show the enemy flagcarrier location after this time period is up"
+set g_ctf_flagcarrier_waypointforenemy_spotting 1 "show the enemy flagcarrier location if a team mate presses +use to spot them"
set g_ctf_dropped_capture_radius 100 "allow dropped flags to be automatically captured by base flags if the dropped flag is within this radius of it"
set g_ctf_fullbrightflags 0
set g_ctf_dynamiclights 0
set g_ctf_pass_turnrate 50 "how well the flag follows the best direction to its target while passing"
set g_ctf_pass_timelimit 2 "how long a flag can stay trying to pass before it gives up and just becomes dropped"
set g_ctf_pass_velocity 750 "how fast or far a player can pass the flag"
+set g_ctf_allow_vehicle_touch 1 "allow flags to be picked up/captured/returned from inside a vehicle
set g_ctf_shield_max_ratio 0 "shield at most this percentage of a team from the enemy flag (try: 0.4 for 40%)"
set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got this negative amount of points or less"
set g_weaponreplace_laser ""
set g_weaponreplace_shotgun ""
set g_weaponreplace_uzi ""
-set g_weaponreplace_minelayer ""
set g_weaponreplace_grenadelauncher ""
set g_weaponreplace_electro ""
set g_weaponreplace_crylink ""
set g_weaponreplace_porto ""
set g_weaponreplace_minstanex ""
set g_weaponreplace_hook ""
-set g_weaponreplace_hlac ""
-set g_weaponreplace_rifle ""
set g_weaponreplace_tuba ""
set g_weaponreplace_fireball ""
-set g_weaponreplace_seeker ""
set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility in mapinfo files)"
set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)"
scr_loadingscreen_scale_limit 2
// other config files
+exec mutator_new_toys.cfg // run BEFORE balance to make sure balance wins
exec balanceXonotic.cfg
exec ctfscoring-ai.cfg
exec effects-normal.cfg