v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
// these settings determine how much the view is affected by movement/damage
+cl_smoothviewheight 0.05 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition
cl_deathfade 1 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster)
cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
set ekg 0 "Throw huge amounts of gibs"
+seta sv_shownames_cull_distance 2500 "distance after which to not send origin/health/armor of another player"
+
cl_movement 1
cl_movement_track_canjump 0
cl_stairsmoothspeed 200
set sv_motd ""
-seta cl_shownames 1 "show player names pointed to (0: never, 1: teamplay only, 2: always)"
-set sv_allow_shownames 1
-
set g_waypoints_for_items 1 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always"
seta g_maplist_votable 6 "number of maps that are shown in the map voting at the end of a match"
seta hud_panel_ammo_maxammo "40" "when you have this much ammo, the ammo status bar is full"
-seta hud_panel_healtharmor_maxhealth "250" "when you have this much health, the health status bar is full"
-seta hud_panel_healtharmor_maxarmor "150" "when you have this much armor, the armor status bar is full"
-seta hud_panel_healtharmor_progressbar_gfx 1 "add graphic effects to the progressbars when spawning and when being damaged"
+seta hud_panel_healtharmor_maxhealth "200" "when you have this much health, the health status bar is full"
+seta hud_panel_healtharmor_maxarmor "200" "when you have this much armor, the armor status bar is full"
+seta hud_panel_healtharmor_progressbar_gfx 1 "enable graphic effects on the progressbars"
+seta hud_panel_healtharmor_progressbar_gfx_damage 5 "show damage effect when damaged at least by this amount; 0 disables the effect"
+seta hud_panel_healtharmor_progressbar_gfx_lowhealth 40 "health progressbar blinks when health is lower than this amount"
+seta hud_panel_healtharmor_progressbar_gfx_smooth 2 "smooth changes of the progressbar when health/armor change at least by this amount; 0 disables the effect"
seta hud_panel_notify_time 10 "time that a new entry stays until it fades out"
seta hud_panel_notify_fadetime 3 "fade out time"
seta hud_panel_radar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out"
alias hud_panel_radar_rotate "toggle hud_panel_radar_rotation 0 1 2 3 4"
-seta hud_panel_score_rankings 0 "show rankings in non-team games instead of the score difference: 1 always show my own score; 2 pure rankings"
+seta hud_panel_score_rankings 0 "show rankings: 1 always show my own score; 2 pure rankings"
seta hud_panel_engineinfo_framecounter_time 0.1 "time between framerate display updates"
seta hud_panel_engineinfo_framecounter_decimals 0 "amount of decimals to show"
seta hud_contents_water_alpha 0.5 "alpha of the water color blend when inside it"
seta hud_contents_water_color "0.4 0.3 0.3"
+seta hud_shownames 1 "draw names and health/armor of nearby players"
+seta hud_shownames_enemies 2 "1 = draw names of enemies you point at, 2 = draw names of all enemies in view"
+seta hud_shownames_status 2 "1 = draw health/armor status of teammates, 2 = same as 1, but draw health/armor icons with a question mark on enemies in teamgames"
+seta hud_shownames_height 15 "height of icons"
+seta hud_shownames_aspect 8 "aspect ratio of total drawing area per name"
+seta hud_shownames_fontsize 13 "font size"
+seta hud_shownames_decolorize 1 "1 = decolorize name in team games, 2 = decolorize always"
+seta hud_shownames_alpha 0.7 "alpha"
+seta hud_shownames_resize 1 "enable resizing of the names, then the size cvars will correspond to the maximum size"
+seta hud_shownames_mindistance 1000 "start fading alpha/size at this distance"
+seta hud_shownames_maxdistance 2500 "alpha/size is 0 at this distance"
+
// scoreboard
seta scoreboard_columns default
seta scoreboard_border_thickness 1 "scoreboard border thickness"
alias allready "sv_cmd allready"
-seta cl_weaponpriority "minstanex rocketlauncher nex minelayer grenadelauncher fireball hlac hagar seeker crylink sniperrifle uzi electro tuba shotgun laser hook porto" "weapon priority list"
+seta cl_weaponpriority "minstanex rocketlauncher nex grenadelauncher minelayer fireball hlac hagar seeker crylink sniperrifle uzi electro tuba shotgun laser hook porto" "weapon priority list"
seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)"
seta cl_weaponpriority0 "rocketlauncher grenadelauncher hagar seeker fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives"
seta cl_weaponpriority1 "minstanex nex crylink hlac electro laser" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy"
seta cl_weaponpriority2 "minstanex nex sniperrifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact"
seta cl_weaponpriority3 "minstanex nex sniperrifle uzi shotgun" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all"
-seta cl_weaponpriority4 "minelayer grenadelauncher hlac hagar crylink seeker shotgun" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons"
+seta cl_weaponpriority4 "grenadelauncher minelayer hlac hagar crylink seeker shotgun" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons"
seta cl_weaponpriority5 "laser hook porto" "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun. Default value: weapons for moving"
seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for best gun, 226 for next gun"
seta cl_weaponpriority7 "" "use impulse 207 for prev gun from this list, 217 for best gun, 227 for next gun"
scr_loadingscreen_scale_base 1
scr_loadingscreen_scale_limit 1
+// sRGB configuration (EXPERIMENTAL, needs maps to be relit)
+alias sRGBcorrect_on "r_texture_sRGB_skin_diffuse 1;r_texture_sRGB_skin_gloss 1;r_texture_sRGB_skin_glow 1;r_texture_sRGB_reflect 1;r_texture_sRGB_skybox 1;v_gamma 2.2;r_restart"
+alias sRGBcorrect_off "r_texture_sRGB_skin_diffuse 0;r_texture_sRGB_skin_gloss 0;r_texture_sRGB_skin_glow 0;r_texture_sRGB_reflect 0;r_texture_sRGB_skybox 0;v_gamma 1.0;r_restart"
+
// other config files
exec balanceXonotic.cfg
exec ctfscoring-ai.cfg