r_motionblur 0 // motion blur value, default is 0
r_damageblur 0 // motion blur when damaged, default is 0 (removed in Xonotic)
+r_bloom_blur 4
+r_bloom_brighten 2
+r_bloom_colorexponent 1
+r_bloom_colorscale 1
+r_bloom_colorsubtract 0.125
+r_bloom_resolution 320
+r_bloom_scenebrightness 0.85
+
seta vid_x11_display "" "xonotic-linux-*.sh will use this to start xonotic on an other/new X display"
// This can have three possible settings:
// "" run as usual
// ctf
set g_ctf 0 "Capture The Flag: take the enemy flag and bring it to yours at your base to score"
-set g_ctf_flag_returntime 30
-set g_ctf_flagcarrier_selfdamage 1
-set g_ctf_flagcarrier_selfforce 1
+set g_ctf_flag_return_time 15
+set g_ctf_flag_return_dropped 100
+set g_ctf_flag_return_damage 0
+set g_ctf_flag_return_when_unreachable 1 "automatically return the flag if it falls into lava/slime/trigger hurt"
+set g_ctf_flagcarrier_auto_helpme_when_damaged 50
+set g_ctf_flagcarrier_allow_vehicle_carry 1
+set g_ctf_flagcarrier_selfdamagefactor 1
+set g_ctf_flagcarrier_selfforcefactor 1
+set g_ctf_flagcarrier_damagefactor 1
+set g_ctf_flagcarrier_forcefactor 1
+set g_ctf_flagcarrier_waypointforenemy_stalemate 60 "show the enemy flagcarrier location after both teams have held the flags for this amount of time"
+set g_ctf_flagcarrier_waypointforenemy_spotting 1 "show the enemy flagcarrier location if a team mate presses +use to spot them"
+set g_ctf_dropped_capture_radius 100 "allow dropped flags to be automatically captured by base flags if the dropped flag is within this radius of it"
set g_ctf_fullbrightflags 0
set g_ctf_dynamiclights 0
-set g_ctf_allow_drop 1 "dropping allows circumventing carrierkill score, so enable this with care!"
+set g_ctf_flag_damageforcescale 2
+set g_ctf_portalteleport 0 "allow flag carriers to go through portals made in portal gun without dropping the flag"
set g_ctf_reverse 0 "if enabled, flags positions are switched: you have to capture the enemy's flag from your own base by bringing it to your own flag in the enemy base"
-set g_balance_ctf_delay_collect 1.0
-set g_balance_ctf_damageforcescale 1
+set g_ctf_flag_collect_delay 1
+set g_ctf_flag_health 0
+set g_ctf_flag_dropped_waypoint 2 "show dropped flag waypointsprite when a flag is lost. 1 = team only, 2 = for all players"
+set g_ctf_flag_dropped_floatinwater 200 "move upwards while in water at this velocity"
+set g_ctf_flag_pickup_verbosename 0 "show the name of the person who picked up the flag too"
+set g_ctf_drop 1 "dropping allows circumventing carrierkill score, so enable this with care!"
+set g_ctf_drop_velocity 500 "how fast or far a player can throw the flag"
+set g_ctf_pass 1 "allow passing of flags to nearby team mates"
+set g_ctf_pass_radius 500 "maximum radius that you can pass to a team mate in"
+set g_ctf_pass_wait 2 "delay in seconds between how often players can pass the flag (antispam, essentially)"
+set g_ctf_pass_request 1 "allow players to request the flag carrier to pass the flag to them"
+set g_ctf_pass_turnrate 50 "how well the flag follows the best direction to its target while passing"
+set g_ctf_pass_timelimit 2 "how long a flag can stay trying to pass before it gives up and just becomes dropped"
+set g_ctf_pass_velocity 750 "how fast or far a player can pass the flag"
+set g_ctf_allow_vehicle_touch 1 "allow flags to be picked up/captured/returned from inside a vehicle
set g_ctf_shield_max_ratio 0 "shield at most this percentage of a team from the enemy flag (try: 0.4 for 40%)"
set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got this negative amount of points or less"
seta cl_announcer default "name of the announcer you wish to use from data/sound/announcer"
seta cl_announcer_antispam 2 "number of seconds before an announcement of the same sound can be played again"
seta cl_announcer_maptime 3 "play announcer sound telling you the remaining maptime - 0: do not play at all, 1: play at one minute, 2: play at five minutes, 3: play both"
-seta cl_notify_carried_items "3" "notify you of carried items when you obtain them (e.g. flags in CTF) - 0: disabled, 1: notify of taken items, 2: notify of picking up dropped items, 3: notify of both"
// startmap_dm is used when running with the -listen or -dedicated commandline options
set serverconfig server.cfg
set cl_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged"
set sv_simple_items 1 "allow or forbid client use of simple items"
set cl_simple_items 0 "enable simple items (if server allows)"
+set cl_simpleitems_postfix "_simple" "posfix to add fo model name when simple items are enabled"
set cl_fullbright_items 0 "enable fullbright items (if server allows, controled by g_fullbrightitems)"
set cl_weapon_stay_color "2 0.5 0.5" "Color of picked up weapons when g_weapon_stay > 0"
set cl_weapon_stay_alpha 0.75 "Alpha of picked up weapons when g_weapon_stay > 0"
-seta g_superspectate 0 "server side, allows extended spectator functions through the cmd interface. followpowerup, followstrength, followstshield or followfc [red|blue] will transfer spectation to the relevent player, if any"
\ No newline at end of file
+seta g_superspectate 0 "server side, allows extended spectator functions through the cmd interface. followpowerup, followstrength, followstshield or followfc [red|blue] will transfer spectation to the relevent player, if any"